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1,420 bytes added ,  16:23, 2 December 2007
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; [[MK64_Tactics#Shrooming|Shrooming]] (Z button)
 
; [[MK64_Tactics#Shrooming|Shrooming]] (Z button)
 
; [[MK64_Tactics#Hopping|Hopping]]/[[MK64_Tactics#Sliding|Sliding]] (R button)
 
; [[MK64_Tactics#Hopping|Hopping]]/[[MK64_Tactics#Sliding|Sliding]] (R button)
: R+left/right to slide.  While holding R, move the control stick back and forth twice to charge up the MT (mini-turbo), and then release R to release the mini-turbo and get a speed boost.  More info in the [[MK64_Tactics#Mini_Turbos|MT section]].
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: R+left/right to slide.  While holding R, move the control stick back and forth twice to charge the MT (mini-turbo), and then release R to release the mini-turbo and get a speed boost.  More info in the [[MK64_Tactics#Mini_Turbos|MT section]].
 
; AB-spinning (A+B+left/right while standing still)
 
; AB-spinning (A+B+left/right while standing still)
 
: Can be used in combination with a [[MK64_Tactics#Rocket_Boost|Rocket Boost]], or in combination with a [[MK64_Tactics#Shrooming|shroom]] or [[MK64_Tactics#Shroomsliding|shroomslide]] if you are not moving when you shroom (shortcut only).  Press down+left/right while AB spinning to do a reverse-AB-spin (shortcut only).
 
: Can be used in combination with a [[MK64_Tactics#Rocket_Boost|Rocket Boost]], or in combination with a [[MK64_Tactics#Shrooming|shroom]] or [[MK64_Tactics#Shroomsliding|shroomslide]] if you are not moving when you shroom (shortcut only).  Press down+left/right while AB spinning to do a reverse-AB-spin (shortcut only).
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* To get a speed boost at the beginning of a race:
 
* To get a speed boost at the beginning of a race:
 
** Press and hold A after the 2nd red light finishes dimming, and before the blue light is halfway lit up.
 
** Press and hold A after the 2nd red light finishes dimming, and before the blue light is halfway lit up.
*** You have a 10 frame (1/3 second) time frame to press A.  Earlier is better, but makes a very small difference.
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*** You have a 10 frame (1/3 second) time frame to press A.  Earlier within those 10 frames is better, but makes a very small difference.
 
* To save an extra .01 (known as Everettstart):
 
* To save an extra .01 (known as Everettstart):
 
*# Start holding A much earlier (before Lakitu gets into position).
 
*# Start holding A much earlier (before Lakitu gets into position).
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** If a small adjustment (<20°)), then simply press left/right.
 
** If a small adjustment (<20°)), then simply press left/right.
 
** If a larger adjustment, then do a [[MK64_Tactics#Hopping|hop-turn]].
 
** If a larger adjustment, then do a [[MK64_Tactics#Hopping|hop-turn]].
* After any kind of turn, ''always'' [[MK64_Tactics#Untilting|untilt]], unless you're in the middle of a turn that's too sharp for untilting.
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* After any kind of turn, always [[MK64_Tactics#Untilting|untilt]], unless you're in the middle of a turn that's too sharp for untilting.
    
====Untilting====
 
====Untilting====
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===Mini Turbos===
 
===Mini Turbos===
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Usually referred to as "MT".  MTs are the typical method of going around turns, because they give you a speed boost.  MTs can also be used on straightaways ([[MK64_Tactics#SSMTs|SSMTs]]).
    
====MT Speed====
 
====MT Speed====
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* To MT, you need to slide, and sliding slows you down, so '''MTs should be as fast as possible''' (with some exceptions).
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* You cannot just charge an MT as fast as you want.  You must follow a certain rhythm.  Also, you cannot charge an MT while in the air.
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* To '''perform''' a left-facing MT: (right-facing is just the mirror image)
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# Press R+left to start a slide.
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# Continue to hold R, and as you reach the ground, press and hold right for at least 9 frames (.3 second) (or sometimes more than 9).  It's a good idea to do this step slow (but not too slow) to be safe.  Anything less than .5 second is good.
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# Press left for 1 frame (yellow), right for 4 frames, and left for 1 frame (red), and then instantly release R to release the MT.  However, most people are unable to press left/right for fewer than 4 frames, so most people should do the whole left-right-left motion as fast as they can.  If you're PAL or have a fast thumb, you might need to slow down slightly.
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#; Common mistake
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#: Many beginners have trouble MTing because as soon as the slide starts, they instantly move the control stick back and forth as fast as they can.  However, this just makes the MT much slower.  You must follow the rhythm.
    
====MT Spacing====
 
====MT Spacing====