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80 bytes added ,  08:48, 2 December 2007
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What does this mean?  If you can get the switch to disappear out of draw distance before it comes to a complete stop, it never gets a chance to start beeping.  That means that unless you bring the switch back within draw distance (or hit another switch later on), '''the duration of the time stop is permanent''', or at least until the end of Rouge's section.
 
What does this mean?  If you can get the switch to disappear out of draw distance before it comes to a complete stop, it never gets a chance to start beeping.  That means that unless you bring the switch back within draw distance (or hit another switch later on), '''the duration of the time stop is permanent''', or at least until the end of Rouge's section.
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Now that you don't have to worry about the clock, proceed through the stopped waterfall of Kool-Aid.  Your clock stoppage might have been for naught, as you're about to find out.  Drop down in the next room, and look for the moving black block that can block the passage.  If the block is in the way, this is no good.  You'd have to hit the switch here and have time restart in order to unclog the path, but it's better for your time to just die and try stopping the clock at a different time so the block isn't in the way.
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Now that you don't have to worry about the clock, proceed through the stopped waterfall of Kool-Aid.  Your clock stoppage might have been for naught, as you're about to find out.  Drop down in the next room, and look for the moving black block that can block the passage.  If the block is in the way, this is no good.  You'd have to hit the switch here and have time restart in order to unclog the path, but it's better for your time to just die and try stopping the clock at a different time (the start time of this section plus 10.2 seconds is good if you can make it there that quickly) so the block isn't in the way.
    
When you finally get the clock stopped and the block in a good position, head forward, hit the Chaos in the middle, press the switch under it to open the liquid-draining button in the middle of the starting area, and head back out into that room to hit the switch and move on.
 
When you finally get the clock stopped and the block in a good position, head forward, hit the Chaos in the middle, press the switch under it to open the liquid-draining button in the middle of the starting area, and head back out into that room to hit the switch and move on.
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There is one thing to watch out for: as you go down the (nonmoving) slide of orange Kool-Aid, the first downslope takes you through a small opening that takes the form of a snake's mouth.  If you're not going fast enough through this opening, Sonic will just stop right there...and you'll be unable to control him.  He's considered to be underwater, so you have no choice but to wait until drowning and start over from the beginning of segment 5 (or, I guess, you could pause and choose Restart, but that takes you back to the beginning of segment 1, and why would you want to do that?)
 
There is one thing to watch out for: as you go down the (nonmoving) slide of orange Kool-Aid, the first downslope takes you through a small opening that takes the form of a snake's mouth.  If you're not going fast enough through this opening, Sonic will just stop right there...and you'll be unable to control him.  He's considered to be underwater, so you have no choice but to wait until drowning and start over from the beginning of segment 5 (or, I guess, you could pause and choose Restart, but that takes you back to the beginning of segment 1, and why would you want to do that?)
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Best video: [http://www.soniccenter.org/videos/blaze_CannonsCore1_13202.wmv 1:32.02 by blazest]
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Best video: [http://youtube.com/watch?v=lxGihKXtsTs 1:15.94 by SadisticMystic]
    
'''Mission 2'''
 
'''Mission 2'''