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Difference between revisions of "Death Chamber"

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When you see a Chao mural in front of you, keep going forward to pass through it.  Now you're back within the level bounds.  Go past the "proper" opening below you that takes the form of a small pool, and climb one of the pillars into the lowest alcove.  Run behind it, then jump toward the screen in such a way that you bounce off the top of the hourglass.  This takes you through the roof of the alcove.  At this point you're considered out of bounds once again, but you're not going to stay that way for long.  Glide toward the screen and you'll pass through the wall of the next alcove up and tag the Chao right away.
 
When you see a Chao mural in front of you, keep going forward to pass through it.  Now you're back within the level bounds.  Go past the "proper" opening below you that takes the form of a small pool, and climb one of the pillars into the lowest alcove.  Run behind it, then jump toward the screen in such a way that you bounce off the top of the hourglass.  This takes you through the roof of the alcove.  At this point you're considered out of bounds once again, but you're not going to stay that way for long.  Glide toward the screen and you'll pass through the wall of the next alcove up and tag the Chao right away.
  
Best video: [http://www.soniccenter.org/videos/2-4-12-3-3814.wmv 0:38:14 by SadisticMystic]
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Best video: [http://www.soniccenter.org/videos/2-4-12-3-3574.wmv 0:35:74 by SadisticMystic]
  
 
'''Mission 5'''
 
'''Mission 5'''

Revision as of 11:06, 19 July 2006

Death Chamber is the 12th stage in the Hero story on Sonic Adventure 2. Knuckles is used to play this stage.

Speed Tips

Mission 1

This is a treasure-hunting stage. The general hunting tips apply. The best locations are:

Key 3: "Between four suns" The "four suns" are the big symbols on the wall in the hallway just in front of you, that have the Eggman logo inside them. You'll dig into the ground between the four of them; it's directly to the left of the four wooden boxes on the right side.

Key 2: "Roasted keys" This key is at the top of the fire pit, just behind start. Turn around and climb one of the columns behind you a short distance, then glide off for the fastest path to the key.

Key 1: "Three container brothers" The radar starts out green for this one. Head forward to the hallway, and to the somewhat wider room ahead. There are three boxes just to the right of that doorway; punch one of them out and then jump on top of the remaining two-box stack to reach the final key. Or, if you have Dreamcast, just stand next to the stack of boxes and do a Spiral Upper to get it without breaking the boxes.

Record video: 0:09.64 by SadisticMystic

Mission 2

TODO

Record video: 0:54.34 by yoshifan

Mission 3

If you're taking the traditional path here, forget almost everything you know about this mission. That path can only get you down to about 1:03 or 1:04.

Jump forward and hit the hourglass, but then don't continue ahead. Go left instead, punching out the boxes and continuing through the door. Hug the inside of the curved room, avoiding the E-1000, then turn left at the next room and drop down. Another left leads you to an hourglass; hit it and go through the door. In the next room there's a mural on the right side. Dig into it.

What's the point of going into this room when you're trying to reach the Chao? Notice the hourglass door that's in the ground. Don't bother opening it, but stand on it in one of the near corners. Now hold the direction of the corner, and rapidly tap A and B to jump and dive repeatedly. Occasionally, randomly, this corner gives way and you dive right through the floor! Turn the camera around and glide in the direction of the mural that brought you into this room. Now that you're gliding around out of bounds, you might see some objects such as green flames that are supposed to be behind walls. If it looks like you're going to reenter the level in the green hallways, drop down instead so that you go underneath the room.

Keep going, and eventually you'll see the walls of the large circular room. The part you see is underwater. Try to get as close as you can to the wall without going through it (which would confine you within the walls again), and sometimes you'll be considered underwater. Press A when this happens to go up to the surface, and head left (clockwise). You should see the underwater hallway below you. You want to stay directly above it, following the path to the Chao room but staying above the surface of the water (since gliding is faster than swimming).

When you see a Chao mural in front of you, keep going forward to pass through it. Now you're back within the level bounds. Go past the "proper" opening below you that takes the form of a small pool, and climb one of the pillars into the lowest alcove. Run behind it, then jump toward the screen in such a way that you bounce off the top of the hourglass. This takes you through the roof of the alcove. At this point you're considered out of bounds once again, but you're not going to stay that way for long. Glide toward the screen and you'll pass through the wall of the next alcove up and tag the Chao right away.

Best video: 0:35:74 by SadisticMystic

Mission 5

A version difference here gives an advantage of about 5 seconds to Dreamcast players. On either system, the fastest path involves collecting all three keys in the same life.

Start this mission out just like you would mission 3, keeping in mind the added enemies. After you dig through the mural, you're in the room with the first key. On Dreamcast, you can just stand over the middle of the hourglass floor and do a Spiral Upper to pull the key out directly. On GameCube, you'll have to hit the hourglass, go left or right to stand on the platform that appears, punch out boxes, hit the next hourglass, and dig into the middle of the now-opened ground to get this key.

Now dive through the corner into free space again, and continue to the center room and follow the walls around to the underwater hallway. You don't need to rise all the way to the top this time. Stay under the walls of the underwater mirror of the Chao room, and swim until you're under the center of the lower alcove. The next key is inside a closed hourglass door, but you can shoot up through it to get back in bounds and collect the key. From here it's a short trip to the last key by heading out into the main room, going up, and diving down behind the chest in this room.

Record video: 0:38.34 by SadisticMystic