At this point, the switch is rocking back and forth, reacting to the displacement you gave it. It'll try to come to a standstill, at which point it starts beeping to give you the duration it stops time for. Now, you're plummeting to the ground at full dive speed. The game only draws objects that are so close to your current position. When you arrive on the ground, the top of pillar #4 is so far away that it's considered out of draw distance. The switch at the top doesn't even exist to the game at that point. | At this point, the switch is rocking back and forth, reacting to the displacement you gave it. It'll try to come to a standstill, at which point it starts beeping to give you the duration it stops time for. Now, you're plummeting to the ground at full dive speed. The game only draws objects that are so close to your current position. When you arrive on the ground, the top of pillar #4 is so far away that it's considered out of draw distance. The switch at the top doesn't even exist to the game at that point. |