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| See the [[MK64_Tactics#Tactics|Tactics section]] for more info on each control. | | See the [[MK64_Tactics#Tactics|Tactics section]] for more info on each control. |
| + | |
| + | ===Non-shortcut=== |
| | | |
| ====Acceleration: A==== | | ====Acceleration: A==== |
| Always press A. | | Always press A. |
− | :'''Exception:''' [[MK64_Tactics#Fast_Acceleration|Triple-tapping A]] | + | : '''Exception:''' [[MK64_Tactics#Fast_Acceleration|Triple-tapping A]] |
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| ====[[MK64_Tactics#Turning|Turning:]] left/right==== | | ====[[MK64_Tactics#Turning|Turning:]] left/right==== |
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| Release R to stop sliding. | | Release R to stop sliding. |
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− | ====[[MK64_Tactics#Mini-turbo (MT)]]==== | + | ====[[MK64_Tactics#Mini-turbo (MT)|Mini-turbo]]==== |
| While sliding, move the control stick back and forth twice to charge the MT. Release R to release the mini-turbo and get a speed boost. | | While sliding, move the control stick back and forth twice to charge the MT. Release R to release the mini-turbo and get a speed boost. |
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| You must be standing still when you begin AB-spinning. Can be used in combination with a [[MK64_Tactics#Rocket_Boost|rocket boost]] or [[MK64_Tactics#Shrooming|shroom.]] | | You must be standing still when you begin AB-spinning. Can be used in combination with a [[MK64_Tactics#Rocket_Boost|rocket boost]] or [[MK64_Tactics#Shrooming|shroom.]] |
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− | ====Change view (C-up)==== | + | ====Change view (C^)==== |
| Switch between zoomed-in and zoomed-out. | | Switch between zoomed-in and zoomed-out. |
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− | ====Dashboard (C-right)==== | + | ====Dashboard (C>)==== |
| Switch between course map, speedometer, and big progress-rectangle. | | Switch between course map, speedometer, and big progress-rectangle. |
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| ===Weight Class=== | | ===Weight Class=== |
− | * Always use a lightweight (Toad, Peach, or Yoshi)
| + | Always use a lightweight (Toad, Peach, or Yoshi) |
− | :'''Exception:''' [[Wario_Stadium_(MK64)#Shortcut_flap|Wario Stadium shortcut flap]] (Bowser) | + | : '''Exception:''' [[Wario_Stadium_(MK64)#Shortcut_flap|WS shortcut flap]] (Bowser) |
− | ** All 3 lightweights are identical. Lightweights have the fastest speed, acceleration, and off-road speed.
| + | :* All lightweights are identical. Lightweights have the fastest speed, acceleration, and off-road speed. |
− | ** The 3 lightweights and Bowser are the only 4 karts with [[MK64_Tactics#Fast_Acceleration|triple-tapping A]] ability.
| + | :* The lightweights and Bowser are the only 4 karts with [[MK64_Tactics#Fast_Acceleration|triple-tapping A]] ability. |
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| ===Rocket Boost=== | | ===Rocket Boost=== |
− | * To get a speed boost at the beginning of a race:
| + | To get a speed boost at the beginning of a race: |
− | ** Press and hold A after the 2nd red light finishes dimming, and before the blue light is halfway lit up.
| + | * Press and hold A after the 2nd light finishes dimming, and before the 3rd light is halfway lit up. |
− | *** You have a 10 frame (1/3 second) time frame to press A. Earlier within those 10 frames is better, but makes a very small difference.
| + | ** You have 10 frames (1/3 second) to press A. Earlier is better, but the difference is insignificant. |
− | * To save an extra .01 (known as Everettstart):
| + | During a rocket boost, sliding is faster, so usually it's best to start sliding as soon as possible. |
− | *# Start holding A much earlier (before Lakitu gets into position).
| + | * If you need to turn sharply at the beginning of a race ([[Frappe_Snowland#Non-Shortcut_3lap|FS]]/[[Yoshi_Valley#Non-Shortcut_3lap|YV]]), do a quick AB-spin before sliding. |
− | *# Release A ''before'' reaching the aforementioned 10 frames. Then press A again during those 10 frames, as you would for a normal rocket boost (again, earlier is better).
| + | * If you need to go in reverse at the beginning of a shortcut race ([[Frappe_Snowland#Shortcut_3lap|FS]]/[[D.K.'s_Jungle_Parkway#Shortcut_3lap|DK]]), do a [[MK64_Tactics#Reverse-AB-spin|reverse-AB-spin]]. Release down to start moving. |
− | *# The less time you spend releasing A is better.
| + | |
− | *#* If you release/press A too soon, you wipe out with gray smoke. If you release/press A too late, you wipe out with orange smoke.
| + | ====Everettstart==== |
− | * As when [[MK64_Tactics#Shrooming|shrooming]], sliding is faster, so typically you want to start a slide as soon as possible, and then either [[MK64_Tactics#Mini_Turbos|MT]] or [[MK64_Tactics#Shrooming|shroom]] at the end of the rocket boost.
| + | To save an extra .01 during a rocket boost: |
− | ** If you need to turn sharply at the beginning of a race (e.g. [[Frappe_Snowland#Non-Shortcut_3lap|FS]] or [[Yoshi_Valley#Non-Shortcut_3lap|YV]]), do a quick AB-spin before starting the slide.
| + | # Start holding A before Lakitu gets into position. |
− | * If you need to go in reverse at the beginning of a shortcut race (e.g. [[Frappe_Snowland#Shortcut_3lap|FS]] or [[D.K.'s_Jungle_Parkway#Shortcut_3lap|DK]]), do a [[MK64_Tactics#Controls|reverse-AB-spin]]. Once you're facing the right direction, release down to start moving fast. | + | # Release A ''before'' reaching the 10 frames. Then press A again during those 10 frames. |
| + | *# Releasing A for less time is better. |
| + | *#* If you press A again too soon, you wipe out with gray smoke. If you release A too late, you wipe out with orange smoke. |
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| ===Turning=== | | ===Turning=== |