Changes

341 bytes removed ,  20:53, 13 August 2008
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See the [[MK64_Tactics#Tactics|Tactics section]] for more info on each control.
 
See the [[MK64_Tactics#Tactics|Tactics section]] for more info on each control.
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===Non-shortcut===
    
====Acceleration: A====
 
====Acceleration: A====
 
Always press A.
 
Always press A.
:'''Exception:''' [[MK64_Tactics#Fast_Acceleration|Triple-tapping A]]
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: '''Exception:''' [[MK64_Tactics#Fast_Acceleration|Triple-tapping A]]
    
====[[MK64_Tactics#Turning|Turning:]] left/right====
 
====[[MK64_Tactics#Turning|Turning:]] left/right====
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Release R to stop sliding.
 
Release R to stop sliding.
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====[[MK64_Tactics#Mini-turbo (MT)]]====
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====[[MK64_Tactics#Mini-turbo (MT)|Mini-turbo]]====
 
While sliding, move the control stick back and forth twice to charge the MT.  Release R to release the mini-turbo and get a speed boost.
 
While sliding, move the control stick back and forth twice to charge the MT.  Release R to release the mini-turbo and get a speed boost.
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You must be standing still when you begin AB-spinning.  Can be used in combination with a [[MK64_Tactics#Rocket_Boost|rocket boost]] or [[MK64_Tactics#Shrooming|shroom.]]
 
You must be standing still when you begin AB-spinning.  Can be used in combination with a [[MK64_Tactics#Rocket_Boost|rocket boost]] or [[MK64_Tactics#Shrooming|shroom.]]
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====Change view (C-up)====
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====Change view (C^)====
 
Switch between zoomed-in and zoomed-out.
 
Switch between zoomed-in and zoomed-out.
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====Dashboard (C-right)====
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====Dashboard (C>)====
 
Switch between course map, speedometer, and big progress-rectangle.
 
Switch between course map, speedometer, and big progress-rectangle.
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===Weight Class===
 
===Weight Class===
* Always use a lightweight (Toad, Peach, or Yoshi)
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Always use a lightweight (Toad, Peach, or Yoshi)
:'''Exception:''' [[Wario_Stadium_(MK64)#Shortcut_flap|Wario Stadium shortcut flap]] (Bowser)
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: '''Exception:''' [[Wario_Stadium_(MK64)#Shortcut_flap|WS shortcut flap]] (Bowser)
** All 3 lightweights are identical.  Lightweights have the fastest speed, acceleration, and off-road speed.
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:* All lightweights are identical.  Lightweights have the fastest speed, acceleration, and off-road speed.
** The 3 lightweights and Bowser are the only 4 karts with [[MK64_Tactics#Fast_Acceleration|triple-tapping A]] ability.
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:* The lightweights and Bowser are the only 4 karts with [[MK64_Tactics#Fast_Acceleration|triple-tapping A]] ability.
    
===Rocket Boost===
 
===Rocket Boost===
* To get a speed boost at the beginning of a race:
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To get a speed boost at the beginning of a race:
** Press and hold A after the 2nd red light finishes dimming, and before the blue light is halfway lit up.
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* Press and hold A after the 2nd light finishes dimming, and before the 3rd light is halfway lit up.
*** You have a 10 frame (1/3 second) time frame to press A.  Earlier within those 10 frames is better, but makes a very small difference.
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** You have 10 frames (1/3 second) to press A.  Earlier is better, but the difference is insignificant.
* To save an extra .01 (known as Everettstart):
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During a rocket boost, sliding is faster, so usually it's best to start sliding as soon as possible.
*# Start holding A much earlier (before Lakitu gets into position).
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* If you need to turn sharply at the beginning of a race ([[Frappe_Snowland#Non-Shortcut_3lap|FS]]/[[Yoshi_Valley#Non-Shortcut_3lap|YV]]), do a quick AB-spin before sliding.
*# Release A ''before'' reaching the aforementioned 10 frames.  Then press A again during those 10 frames, as you would for a normal rocket boost (again, earlier is better).
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* If you need to go in reverse at the beginning of a shortcut race ([[Frappe_Snowland#Shortcut_3lap|FS]]/[[D.K.'s_Jungle_Parkway#Shortcut_3lap|DK]]), do a [[MK64_Tactics#Reverse-AB-spin|reverse-AB-spin]].  Release down to start moving.
*# The less time you spend releasing A is better.
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*#* If you release/press A too soon, you wipe out with gray smoke.  If you release/press A too late, you wipe out with orange smoke.
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====Everettstart====
* As when [[MK64_Tactics#Shrooming|shrooming]], sliding is faster, so typically you want to start a slide as soon as possible, and then either [[MK64_Tactics#Mini_Turbos|MT]] or [[MK64_Tactics#Shrooming|shroom]] at the end of the rocket boost.
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To save an extra .01 during a rocket boost:
** If you need to turn sharply at the beginning of a race (e.g. [[Frappe_Snowland#Non-Shortcut_3lap|FS]] or [[Yoshi_Valley#Non-Shortcut_3lap|YV]]), do a quick AB-spin before starting the slide.
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# Start holding A before Lakitu gets into position.
* If you need to go in reverse at the beginning of a shortcut race (e.g. [[Frappe_Snowland#Shortcut_3lap|FS]] or [[D.K.'s_Jungle_Parkway#Shortcut_3lap|DK]]), do a [[MK64_Tactics#Controls|reverse-AB-spin]].  Once you're facing the right direction, release down to start moving fast.
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# Release A ''before'' reaching the 10 frames.  Then press A again during those 10 frames.
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*# Releasing A for less time is better.
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*#* If you press A again too soon, you wipe out with gray smoke.  If you release A too late, you wipe out with orange smoke.
    
===Turning===
 
===Turning===