You can know more about editing the articles in the wiki by reading guidelines.
Difference between revisions of "KKK EasyTraining2"
m |
|||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | ===Kuru Kuru Kururin Easy Adventure Training 2=== | + | ===[[Kuru Kuru Kururin]] Easy Adventure Training 2=== |
====Top Time : 2.03==== | ====Top Time : 2.03==== | ||
Line 17: | Line 17: | ||
'''2.03''' | '''2.03''' | ||
− | As 2.04 isn't a possible time, it was previously thought impossible to save an extra 0.02, when there was no extra square of wall to hit | + | As 2.04 isn't a possible time, it was previously thought impossible to save an extra 0.02, when there was no extra square of wall to hit. |
− | You should start slightly higher than you do for 2.05, and again clip the wall just as you leave the start area. Then you should clip the wall just at the beginning of the start area without having to move up or down. Now is the hard part. Keep your eyes focused on the exact centre of the stick and just as it is about to leave the heart zone tap upwards, giving another safe crash | + | You should start slightly higher than you do for 2.05, and again clip the wall just as you leave the start area. Then you should clip the wall just at the beginning of the start area without having to move up or down. Now is the hard part. Keep your eyes focused on the exact centre of the stick and just as it is about to leave the heart zone tap upwards, giving another safe crash and just enough time to get to the goal before the stick crashes again. The chances are you will get plenty of 2.05's before you get 2.03. Try starting just fractionally higher to get the most out of all the crashes. The first crash right on the edge of the start area is the most important one. |
Latest revision as of 03:33, 1 September 2006
Kuru Kuru Kururin Easy Adventure Training 2
Top Time : 2.03
2.08
Hold A+B and move in a straight line. Due to to the way the game rounds, you may occasionally get 2.10.
2.06
Aim to clip the wall with the top of the stick once inside the heart zone. You should start at the right height so that you don't hit the wall a second time before entering the finish.
2.05
Previously thought to be the maxed time for this level. To get the extra 0.01 from the previous strategy you should try and clip the wall just as you are leaving the start area, as well as in the heart zone. This needs to be timed almost perfectly. After the timer starts there is no need to move up or down.
2.03
As 2.04 isn't a possible time, it was previously thought impossible to save an extra 0.02, when there was no extra square of wall to hit.
You should start slightly higher than you do for 2.05, and again clip the wall just as you leave the start area. Then you should clip the wall just at the beginning of the start area without having to move up or down. Now is the hard part. Keep your eyes focused on the exact centre of the stick and just as it is about to leave the heart zone tap upwards, giving another safe crash and just enough time to get to the goal before the stick crashes again. The chances are you will get plenty of 2.05's before you get 2.03. Try starting just fractionally higher to get the most out of all the crashes. The first crash right on the edge of the start area is the most important one.