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This page explains alternative strategies for [[Aztec]]. This covers strategies that are no longer used, theoretical strategies that are not commonly used, and "negative result" or "debunked" strategies which were theorized to be possible but further investigation has deemed impossible.
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This page details strategies which are not used at all on [[Aztec]]. This includes strategies that have been deemed infeasible by the community, either with current knowledge or altogether, and may include some strategies which are feasible in TAS.
  
== Overview ==
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== Glass Door Warp ==
  
The glass door strategies make use of [[Guards]] opening the glass door, the "[[Guards#Ghost Doors|Ghost Door]]" mechanic.
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There are no gaps between or around the 3 panes of glass that could be warped. The only known way to warp is on "pinball mode", where you are hit many times in quick succession. It is not known exactly how this warp works, but Goldeneye's collision detection checks the entire line segment of your travel, as well as checking that you fit at the destination, so it's unlikely that it's the high speed alone that makes the warp possible. One theory is that being boosted so much pushes your height down enough that you can slip under the glass.  
  
== Legacy Strategies ==
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Whatever the reason, it seems unlikely that it can be reproduced at all in the normal difficulties.
  
Legacy strategies have been replaced with easier or more consistent strategies.
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== B before A ==
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A classic TAS strategy, this involves uploading the launch protocol on the final mainframe before running back to complete Objective A, uploading Q's guidance data in the black room, during the countdown. The exhaust bay must be open when the countdown hits 10 seconds, and so you cannot press the console and go back the way you came. If so you would need to press the console again after completing Objective A.
  
=== Bryan B. Glass ===
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Instead you have to run past jaws and warp up out of the "pit" back in the 2nd room. This is very tight to pace even in TAS. On top of this, you must leave the final room by the other 'vent', which is further away so you'd likely take more damage. And in the tunnels there are loads of guards including Jaws, which would essentially be guaranteed damage on console.
Obsolete because it is slower than [[Aztec#Strategies|modern strategies]]. Still has a place in modern RTA runs as a backup for failed mainframe attempts. It is also used in LTK runs.  
 
  
Consistency rating: MEDIUM
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The launch protocol DAT is inside the glass, and so you cannot pause for that while waiting for the glass. None of the glass strategies are fast enough that you are really bottlenecked by pausing for the guidance data, and so this just allows more [[Pausing#Quick Pauses|quickpauses]] ahead of the pause for the DAT. The time save of 6 quickpauses against no quickpauses at all is only 0.90s, so this cannot save more than a second.
  
[https://www.youtube.com/watch?v=how7MyuuVTA example video].
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Certainly confirmed as impractical on SA / 00A, and a few attempts on agent would probably confirm that the pace is too tight there. On console the time save is almost negligible.{{Reflist}}
  
=== Henrik Glass ===
 
Very viable for good PBs but newer strats are likely easier and more consistent.
 
 
Consistency rating: Medium-Low
 
 
[https://www.youtube.com/watch?v=vKZ9BrbMjvU example video].
 
 
== Non-Standard Strategies ==
 
 
These strategies are not commonly used or are theoretical.
 
 
=== Fast Glass ===
 
Still viable for UWR on all difficulties. Just really hard and unreliable even on agent.
 
 
Consistency Rating: LOW
 
 
[https://www.youtube.com/watch?v=UvY7Ztcm5Pw example video].
 
 
=== Crouch Glass ===
 
Very viable for UWR, but relies heavily on guard animations which makes it terrible to play for. There are several variations of it and Henrik needs to write this section. Crouch glass is the main strat on the XBLA version of Goldeneye which some might find interesting. It's possible we can learn some from the way they do it. There is also a trick where if you pause buffer the moment the guard finishes running, the guard will run further which might help with consistency.
 
 
Consistency rating: LOWish?, more info is required.
 
 
[https://www.youtube.com/watch?v=c1O_oQ7Najg example video]. [https://www.youtube.com/watch?v=zvn_Dsjk-W8 XBLA example video]. [https://www.youtube.com/watch?v=y_9rZDksQlg Another XBLA example video].
 
 
== Debunked Strategies ==
 
 
=== Glass Door Warp ===
 
 
The comparison is often drawn to the [[Depot]] warp, but it is not possible to warp the glass door on standard settings.
 
 
==References==
 
{{Reflist}}
 
 
[[Category:GE NonStandard Strats]]
 
 
[[Category:GoldenEye 007]]
 
[[Category:GoldenEye 007]]

Latest revision as of 13:11, 21 July 2021

This page details strategies which are not used at all on Aztec. This includes strategies that have been deemed infeasible by the community, either with current knowledge or altogether, and may include some strategies which are feasible in TAS.

Glass Door Warp

There are no gaps between or around the 3 panes of glass that could be warped. The only known way to warp is on "pinball mode", where you are hit many times in quick succession. It is not known exactly how this warp works, but Goldeneye's collision detection checks the entire line segment of your travel, as well as checking that you fit at the destination, so it's unlikely that it's the high speed alone that makes the warp possible. One theory is that being boosted so much pushes your height down enough that you can slip under the glass.

Whatever the reason, it seems unlikely that it can be reproduced at all in the normal difficulties.

B before A

A classic TAS strategy, this involves uploading the launch protocol on the final mainframe before running back to complete Objective A, uploading Q's guidance data in the black room, during the countdown. The exhaust bay must be open when the countdown hits 10 seconds, and so you cannot press the console and go back the way you came. If so you would need to press the console again after completing Objective A.

Instead you have to run past jaws and warp up out of the "pit" back in the 2nd room. This is very tight to pace even in TAS. On top of this, you must leave the final room by the other 'vent', which is further away so you'd likely take more damage. And in the tunnels there are loads of guards including Jaws, which would essentially be guaranteed damage on console.

The launch protocol DAT is inside the glass, and so you cannot pause for that while waiting for the glass. None of the glass strategies are fast enough that you are really bottlenecked by pausing for the guidance data, and so this just allows more quickpauses ahead of the pause for the DAT. The time save of 6 quickpauses against no quickpauses at all is only 0.90s, so this cannot save more than a second.

Certainly confirmed as impractical on SA / 00A, and a few attempts on agent would probably confirm that the pace is too tight there. On console the time save is almost negligible.