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Deep Sea: Nullify Threat
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Revision as of 20:11, 31 July 2019
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20:11, 31 July 2019
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* A good ending with no door open and no boost should be around ~21.3 (starting off from cutscene time).
* A good ending with no door open and no boost should be around ~21.3 (starting off from cutscene time).
* Strafing is really important here to save some decimals. Watch out for small details.
* Strafing is really important here to save some decimals. Watch out for small details.
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* Careful to '''not move the stick around when teleporting''' to the Dr. Caroll room (or any other teleport) as that will make you do a weird turn.
== Strategies: Agent ==
== Strategies: Agent ==
Vitorbmiranda
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