Difference between revisions of "MKSC Tactics"

 
 
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'''Tactics''' used in the world of Mario Kart time trials competition.
 
'''Tactics''' used in the world of Mario Kart time trials competition.
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*Mini-Turbo:
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To perform a mini-turbo in [[Mario Kart Super Circuit|MKSC]], hold the R button down while you turn around a corner. You should hop when you press the R button and you will slide once you start turning. If you slide long enough (for about a second), you will get a blue boost when you stop sliding.
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*Tricking/Ticking - This is the technique discovered soon after the games release. The technique takes advantage of a programming glitch. The outcome is that you can maintain a faster speed (speed approximately the speed of mushroom boost) and also not lose speed over alternative Terrains. The method of executing this is to drive towards a stationary part of the course, press "L" to boost towards the object and then as you are about to make contact you press "R" to hop into the object and then release the gas "A". You will maintain your shroom speed for a much longer period of time. Initally this was mastered by "tricking" off trees or rocks around the game, later this went as far as clipping walls and barriers of the track. Ultimately as you can watch in the WR (world record runs) it is possible to drive a whole course tricking from one thing to the next.
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This technique is used for the WR's but is frowned upon by some players as it takes away from natural driving and is ultimately a programming floor being abused. This is also the stand taken by www.mariokart64.com/mksc - the players page.
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*Water slides - This is a technique where if you hop sharp sideways onto a piece of water and let go of all buttons for a split second then the kart slides "out" and is quicker than normal driving through water. This tech also works for Snow and all of the WR's will be using this.
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*Counter-steer blue boost - It is in the manual that you can boost around corners by holding R for a short time while turning. There is a way of activating this boost quicker for less tight turns. The way to do this is to flick very quickly in the opposite direction to the turn you are about to take, then to turn as normal. The flicking to the other direction seems to count as the time holding the turn down and therefore allows you to boost quicker. There are descriptions of this on gamefaqs, the players page and forums.
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[[Category:Tactics]]
 
[[Category:Tactics]]

Latest revision as of 02:08, 14 August 2006

Tactics used in the world of Mario Kart time trials competition.

  • Mini-Turbo:

To perform a mini-turbo in MKSC, hold the R button down while you turn around a corner. You should hop when you press the R button and you will slide once you start turning. If you slide long enough (for about a second), you will get a blue boost when you stop sliding.

  • Tricking/Ticking - This is the technique discovered soon after the games release. The technique takes advantage of a programming glitch. The outcome is that you can maintain a faster speed (speed approximately the speed of mushroom boost) and also not lose speed over alternative Terrains. The method of executing this is to drive towards a stationary part of the course, press "L" to boost towards the object and then as you are about to make contact you press "R" to hop into the object and then release the gas "A". You will maintain your shroom speed for a much longer period of time. Initally this was mastered by "tricking" off trees or rocks around the game, later this went as far as clipping walls and barriers of the track. Ultimately as you can watch in the WR (world record runs) it is possible to drive a whole course tricking from one thing to the next.

This technique is used for the WR's but is frowned upon by some players as it takes away from natural driving and is ultimately a programming floor being abused. This is also the stand taken by www.mariokart64.com/mksc - the players page.

  • Water slides - This is a technique where if you hop sharp sideways onto a piece of water and let go of all buttons for a split second then the kart slides "out" and is quicker than normal driving through water. This tech also works for Snow and all of the WR's will be using this.
  • Counter-steer blue boost - It is in the manual that you can boost around corners by holding R for a short time while turning. There is a way of activating this boost quicker for less tight turns. The way to do this is to flick very quickly in the opposite direction to the turn you are about to take, then to turn as normal. The flicking to the other direction seems to count as the time holding the turn down and therefore allows you to boost quicker. There are descriptions of this on gamefaqs, the players page and forums.