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Difference between revisions of "Sergio's Last Stand"
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== Strats == | == Strats == | ||
− | + | '''World Record Strategy''' | |
+ | |||
+ | Getting a good score on this stage is surprisingly easy if you know what to do and have quite a bit of patience. Once you get past the first few short waves, the thing that you DON'T want to do is attempt to kill the zombies as fast as you can. That's a good way to get overwhelmed and caught on fire. | ||
+ | |||
+ | So what do we want to do then? Two words: Spawn control. We want to be able to have some control over when and where the zombies spawn. So how exactly do we achieve this? First, please refer to this simple drawing. | ||
+ | |||
+ | [[Image:SLSstrat.JPG]] | ||
+ | |||
+ | Note that the outer circle represents the total playing field, and the blue circle is approximately in bounds. | ||
+ | |||
+ | There are five places where enemies spawn from. At the beginning of every wave, after wave 5 or so, enemies will begin spawning starting from spawn point 1 and going in order up through 5 and then repeating from 1 again. Spawning will stop after 10 or 12(I can't remember) zombies are on the field. Now there is nothing you can do to control the initial spawning at the beginning of each wave, so you must dodge as best you can until spawning stops. To do this, you want to start each wave standing at the place indicated in the drawing, near spawn point two. Once the wave starts, pause for a bit until you see the second zombie start to spawn. When he does, immediately move in the indicated direction traveling around near the edge of the out of bounds boundary. Dodge zombies as best you can and try to round them up into a big group in the center of the playfield. Do not shoot any at this point. Spawning should stop after three or so times around. This beginning of each wave will take some practice to get the timing down such that you don't catch on fire. This initial zombie roundup is when you're most likely to catch on fire, so once you're past this part, the rest of the wave is pretty easy. | ||
+ | |||
+ | Okay, so now you have a big group of zombies in the middle of the playfield. What now? Well, this is where spawn control comes in. No additional zombies will spawn until one of the current zombies walking around dies. So make your way to the red circle area indicated in the drawing, turn towards the group and quickly fire a double shot their way. You should kill anywhere from 1 to 4 zombies. Continue circling around. Zombies will respawn, but it will always begin from spawn point 1 and follow the usual pattern. Dodge the newly respawned zombies as you circle around the boundary until you once again come to the red circle. By the time you get there, the zombies that respawned should have joined up with the big group. Quickly shoot another double shot into the group and circle around again. The spawing pattern will have reset, and enemies will again start respawning from point 1. Rinse and repeat until the wave is over. Sometimes you may want to circle around twice instead of once after shooting if the big group gets a bit "loose" and you don't want to risk catching fire. It's slow, but it's how the high scores are done. | ||
+ | |||
+ | Of course, things aren't quite that simple. Eventually you are going to need more ammo. To do this, circle around a couple times to get the group under tight control and then try and lead them off to one end of the arena away from the ammo pickup. Once this is done, make a try for the ammo. If a zombie looks like he's going to get close, back off, lead the group away again and make another attempt. | ||
+ | |||
+ | So, just a little practice to get the timing of everything down, and you're ready for a high score run. Now all you need is a whole lot of patience. Getting 1 million or more will take quite a few hours this way. One final, obvious, tip is to pick up the fire extinguisher between waves rather than during a wave. Also try and keep an eye on its "ammo". You don't want to run out in the middle of a wave, believe me. | ||
+ | |||
+ | Oh, and don't ring out. | ||
+ | |||
+ | Finally, for those interested, the highest wave you can reach on Sergio's Last Stand is wave 127. The final wave does not end. Zombies will just continue spawning as you kill them. The highest end wave bonus you can achieve without the counter rolling over into negative numbers is 32,750 points. It is advisable for players that reach some of the higher waves and approach this number to start keeping track of the points scored during each wave to avoid going over this limit. | ||
== Videos == | == Videos == |
Latest revision as of 01:36, 18 March 2007
Sergio's Last Stand is the second stage of the Behead the Undead series in the Challenges for TimeSplitters 2.
Strats
World Record Strategy
Getting a good score on this stage is surprisingly easy if you know what to do and have quite a bit of patience. Once you get past the first few short waves, the thing that you DON'T want to do is attempt to kill the zombies as fast as you can. That's a good way to get overwhelmed and caught on fire.
So what do we want to do then? Two words: Spawn control. We want to be able to have some control over when and where the zombies spawn. So how exactly do we achieve this? First, please refer to this simple drawing.
Note that the outer circle represents the total playing field, and the blue circle is approximately in bounds.
There are five places where enemies spawn from. At the beginning of every wave, after wave 5 or so, enemies will begin spawning starting from spawn point 1 and going in order up through 5 and then repeating from 1 again. Spawning will stop after 10 or 12(I can't remember) zombies are on the field. Now there is nothing you can do to control the initial spawning at the beginning of each wave, so you must dodge as best you can until spawning stops. To do this, you want to start each wave standing at the place indicated in the drawing, near spawn point two. Once the wave starts, pause for a bit until you see the second zombie start to spawn. When he does, immediately move in the indicated direction traveling around near the edge of the out of bounds boundary. Dodge zombies as best you can and try to round them up into a big group in the center of the playfield. Do not shoot any at this point. Spawning should stop after three or so times around. This beginning of each wave will take some practice to get the timing down such that you don't catch on fire. This initial zombie roundup is when you're most likely to catch on fire, so once you're past this part, the rest of the wave is pretty easy.
Okay, so now you have a big group of zombies in the middle of the playfield. What now? Well, this is where spawn control comes in. No additional zombies will spawn until one of the current zombies walking around dies. So make your way to the red circle area indicated in the drawing, turn towards the group and quickly fire a double shot their way. You should kill anywhere from 1 to 4 zombies. Continue circling around. Zombies will respawn, but it will always begin from spawn point 1 and follow the usual pattern. Dodge the newly respawned zombies as you circle around the boundary until you once again come to the red circle. By the time you get there, the zombies that respawned should have joined up with the big group. Quickly shoot another double shot into the group and circle around again. The spawing pattern will have reset, and enemies will again start respawning from point 1. Rinse and repeat until the wave is over. Sometimes you may want to circle around twice instead of once after shooting if the big group gets a bit "loose" and you don't want to risk catching fire. It's slow, but it's how the high scores are done.
Of course, things aren't quite that simple. Eventually you are going to need more ammo. To do this, circle around a couple times to get the group under tight control and then try and lead them off to one end of the arena away from the ammo pickup. Once this is done, make a try for the ammo. If a zombie looks like he's going to get close, back off, lead the group away again and make another attempt.
So, just a little practice to get the timing of everything down, and you're ready for a high score run. Now all you need is a whole lot of patience. Getting 1 million or more will take quite a few hours this way. One final, obvious, tip is to pick up the fire extinguisher between waves rather than during a wave. Also try and keep an eye on its "ammo". You don't want to run out in the middle of a wave, believe me.
Oh, and don't ring out.
Finally, for those interested, the highest wave you can reach on Sergio's Last Stand is wave 127. The final wave does not end. Zombies will just continue spawning as you kill them. The highest end wave bonus you can achieve without the counter rolling over into negative numbers is 32,750 points. It is advisable for players that reach some of the higher waves and approach this number to start keeping track of the points scored during each wave to avoid going over this limit.
Videos
- World Record Video: Silent Thunder - Sergio's Last Stand - 4001450