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| This is a treasure-hunting stage. The general [[SA2 Hunting Tips|hunting tips]] apply. The best locations are: | | This is a treasure-hunting stage. The general [[SA2 Hunting Tips|hunting tips]] apply. The best locations are: |
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− | Key 3: "Between four suns" The "four suns" are the big symbols on the wall in the hallway just in front of you, that have the Eggman logo inside them. You'll dig into the ground between the four of them; it's directly to the left of the four wooden boxes on the right side. | + | Key 3: "Bugs on patrol" In the starting room, look to the wall surrounding the lower alcove at the top. The correct key location moves back and forth across that wall, on a 10-second cycle. It's very difficult to get quickly, but what you want to do is jump and glide forward-right from start. Land on the right sloped edge of the ledge in front of you, then immediately spin the control stick for a Spiral Upper. That move can reach out to grab nearby objects (this is in fact true for both systems; Dreamcast gets a system-exclusive reach radius that extends much wider, but only for the first frame of the attack, and that doesn't come into play here). If you did it right, you'll shoot up just as the key passes overhead, and the reaching power from the very top is just enough to grab the key, even though it looks like you're not touching it. When you get it (probably in close to 2 seconds), you can breathe a sigh of relief and move on. |
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− | Key 2: "Roasted keys" This key is at the top of the fire pit, just behind start. Turn around and climb one of the columns behind you a short distance, then glide off for the fastest path to the key. | + | Key 2: "Roasted keys" This key is at the top of the fire pit, just behind start. To get it quickly, you'll do a Spiral Upper immediately upon starting, then glide at the peak of the move and you can go straight back through the key. You need to take a straight line to get the key instead of hitting fire, and the camera tends to shift on you; you can counteract this by holding L+R the whole time. |
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− | Key 1: "Three container brothers" The radar starts out green for this one. Head forward to the hallway, and to the somewhat wider room ahead. There are three boxes just to the right of that doorway; punch one of them out and then jump on top of the remaining two-box stack to reach the final key. Or, if you have Dreamcast, just stand next to the stack of boxes and do a Spiral Upper to get it without breaking the boxes. | + | Key 1: "Three container brothers" The radar starts out green for this one. Head forward to the hallway, and to the somewhat wider room ahead. There are three boxes just to the right of that doorway; stand next to the stack of boxes and do a Spiral Upper to get it without breaking them, again thanks to reaching power. |
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− | Record video: [http://soniccenter.org/videos/2-4-12-1-964.wmv 0:09.64 by SadisticMystic] | + | |
| + | Record video: [http://soniccenter.org/videos/2-4-12-1-867.wmv 0:08.67 by SadisticMystic] |
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| '''Mission 2''' | | '''Mission 2''' |