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Difference between revisions of "Aquatic Ruin Zone Act 2"

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===Knuckles===
 
===Knuckles===
Strat here
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TAS time: 0:35 (Aitamen) Current Human Time: 0:39 (Aitamen)
 +
 
 +
The current fastest AR2K strat is as follows:
 +
 
 +
6-Tap spindash and hold right off the first ledge. as you come to the second ledge, jump and high-glide (highest possible glide at peak of jump). You should Glide into a spring-board. Hold right as you hit it to be carried into a second one, then short-hop over the third. Either run and jump and high-glide as the farther point of the falling platform ahead, or stop and quickly spindash and uphill-jump and glide. The platform you'll land on should have 2 robo-flies and an invc monitor. Superglide (80%) the Invc monitor and let it take you all the way to the boss fight. Land, SDJ to the left and land on the pillar, then SD into botnik 8 times. Wait for the screen and break the capsule for the win.
 +
 
 +
The 80% is a rough estimation of the "power" of the superglide. the closer to the box (and the faster you're moving downwards when you hit glide), the higher you go. This height is the hardest part of the run.
 +
 
 +
The Aitamen
  
 
==External links==
 
==External links==

Revision as of 12:07, 20 July 2006

Aquatic Ruin Zone Act 2 is the second Act of the third Zone in the 16-bit version of Sonic the Hedgehog 2.

Strategies

Sonic/Tails

Strat here

Knuckles

TAS time: 0:35 (Aitamen) Current Human Time: 0:39 (Aitamen)

The current fastest AR2K strat is as follows:

6-Tap spindash and hold right off the first ledge. as you come to the second ledge, jump and high-glide (highest possible glide at peak of jump). You should Glide into a spring-board. Hold right as you hit it to be carried into a second one, then short-hop over the third. Either run and jump and high-glide as the farther point of the falling platform ahead, or stop and quickly spindash and uphill-jump and glide. The platform you'll land on should have 2 robo-flies and an invc monitor. Superglide (80%) the Invc monitor and let it take you all the way to the boss fight. Land, SDJ to the left and land on the pillar, then SD into botnik 8 times. Wait for the screen and break the capsule for the win.

The 80% is a rough estimation of the "power" of the superglide. the closer to the box (and the faster you're moving downwards when you hit glide), the higher you go. This height is the hardest part of the run.

The Aitamen

External links


Sonic the Hedgehog 2 levels