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Difference between revisions of "Dry Dry Desert"
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'''For all Hero times | '''For all Hero times | ||
− | 1-1-0 : 31 | + | 1-1-0: 31"1 - 30"3 - 32"0 = 1'33"4''' |
'''1 SHROOMER.''' | '''1 SHROOMER.''' | ||
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Anyways , take 4 R's , but don't head into the light brown sand. | Anyways , take 4 R's , but don't head into the light brown sand. | ||
The fourth goes into the quicksand path . You'd better go into the quicksand in this case halfway the quicksand path . Further in the lap its still the same. | The fourth goes into the quicksand path . You'd better go into the quicksand in this case halfway the quicksand path . Further in the lap its still the same. | ||
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== Fast Lap == | == Fast Lap == | ||
'''For mid/low exp. time''' | '''For mid/low exp. time''' | ||
− | Region 29 | + | Region 29"9 - 30"5 |
'''2 SHROOMERS''' | '''2 SHROOMERS''' |
Revision as of 12:20, 4 July 2006
Dry Dry Desert (aka DDD) is Mario Kart: Double Dash!!'s fourth course, and Mushroom Cup's fourth course.
3 Lap
For all Hero times
1-1-0: 31"1 - 30"3 - 32"0 = 1'33"4
1 SHROOMER.
Turbo boost and take 1 R in the straight way. Another which leads to sand , then take 3 R around the rock. Another R and you're able to get out of the dirt. A L around first Pokey , and a R around the second. Ride into the sand straight ahead (a metre or so off the red sand) and stay riding in it till 0.4 / 0.7 seconds. Shroom to the quicksand a bit further. You'll see you get out the sand there faster then normal . A R , and two L's. Just watch out that you don't head either into the quicksand or the normal , dark yellow sand. A R when out off the quicksand path , then three Rs more ; the third goes right off the Pokeys. A R heading right , and then a L between the dark and light yellow sand hills , a R when the screen is a bit below then otherwise and then another R or two to head into the dark yellow sand before finish. A R and build up a R if you're flying (better not!) and a L to come out the dark yellow sand. A R and a L and you finish! As you did the shroomer in the first lap , you'll normally have no problem with the tornado on the second lap. Shroom there too (as its easier to do it earlier) Then finish the third lap off with the 0 shroomer beneath;
0 SHROOMERS
Before you normally take the 1 shroomer , take a L to the third Pokey and directly head into the dark yellow sand . If you follow the strat above ,then this is the third lap and you'd never have any trouble here with the tornado (as the tornado is on the other side of the track that moment) Anyways , take 4 R's , but don't head into the light brown sand. The fourth goes into the quicksand path . You'd better go into the quicksand in this case halfway the quicksand path . Further in the lap its still the same.
Fast Lap
For mid/low exp. time
Region 29"9 - 30"5
2 SHROOMERS
Videos
60Hz 3 lap 1'31"895 by (Kris Will)
1 lap 28"389 by (Gregor Fran)
50Hz 3 lap 1'31"337 by (
Vincent van der Fluit) 1 lap 28"237 by (Vincent van der Fluit)
World Records and Best Splits
50hz 3lap: 1'30"107, God+4 by Paul Maes
50hz Flap: 28"020, God+1 by Paul Maes
60hz 3lap: 1'31"333, Myth B by Marius Moritz Mollenhauer
60hz Flap: 28'234, Myth A by Marius Moritz Mollenhauer
Best splits: <splits here>
External Links
Mario Kart: Double Dash!! |
Mushroom Cup: LC | PB | BP | DDD |
Flower Cup: MB | MaC | DC | WS |
Star Cup: SL | MuC | YC | DKM |
Special Cup: WC | DDJ | BC | RR |