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Difference between revisions of "Tool-assisted speedrun"
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A '''Tool-Assisted Speedrun''' or '''TAS''', also known as an '''emulated run''' or '''time attack''', is a speedrun created using emulators to optimise every last frame. They therefore invariably contain feats that are humanly impossible. | A '''Tool-Assisted Speedrun''' or '''TAS''', also known as an '''emulated run''' or '''time attack''', is a speedrun created using emulators to optimise every last frame. They therefore invariably contain feats that are humanly impossible. | ||
− | Constructing a TAS is more like animating a movie than playing a videogame, and requires much, much more patience than actual videogaming skill. Both TASs and real-time | + | Constructing a TAS is more like animating a movie than playing a videogame, and requires much, much more patience than actual videogaming skill. Both TASs and real-time speedrun require concentration, dedication, planning, and far too much free time, but TASs are not listed on [[Main Page|this wiki]], and you can think of this as the videogaming equivalent of banning steroids. This wiki is about real play. |
The most common way of TASing is using (or most would say abusing) slowdown and savestates. Slowdown is when the game's framerate is slowed down to make it run slower, and savestates are used to save the progress suring a project and you can revert to that point if a mistake is made later. | The most common way of TASing is using (or most would say abusing) slowdown and savestates. Slowdown is when the game's framerate is slowed down to make it run slower, and savestates are used to save the progress suring a project and you can revert to that point if a mistake is made later. |
Latest revision as of 23:20, 25 February 2022
A Tool-Assisted Speedrun or TAS, also known as an emulated run or time attack, is a speedrun created using emulators to optimise every last frame. They therefore invariably contain feats that are humanly impossible.
Constructing a TAS is more like animating a movie than playing a videogame, and requires much, much more patience than actual videogaming skill. Both TASs and real-time speedrun require concentration, dedication, planning, and far too much free time, but TASs are not listed on this wiki, and you can think of this as the videogaming equivalent of banning steroids. This wiki is about real play.
The most common way of TASing is using (or most would say abusing) slowdown and savestates. Slowdown is when the game's framerate is slowed down to make it run slower, and savestates are used to save the progress suring a project and you can revert to that point if a mistake is made later.