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| '''Halo: Combat Evolved''' is a First Person Shooter released in November of 2001 by Bungie Software for the [[:Category:Xbox games|Microsoft Xbox]]. The series continued with [[Halo 2]] and soon to be future [[Halo 3]]. | | '''Halo: Combat Evolved''' is a First Person Shooter released in November of 2001 by Bungie Software for the [[:Category:Xbox games|Microsoft Xbox]]. The series continued with [[Halo 2]] and soon to be future [[Halo 3]]. |
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− | == Speed Runs == | + | == Speedrun == |
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| The [[Speed Demos Archive]] hosts Halo competition. Halo runners compete on a variety of different levels and difficulties; the current combined time for Legendary on Single Player is 1 hour, 35 minutes, and 57 seconds. | | The [[Speed Demos Archive]] hosts Halo competition. Halo runners compete on a variety of different levels and difficulties; the current combined time for Legendary on Single Player is 1 hour, 35 minutes, and 57 seconds. |
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− | == Speed Run Strategies == | + | == Speedrun Strategies == |
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| === General Tricks === | | === General Tricks === |
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| ===Two Betrayals === | | ===Two Betrayals === |
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| '''Getting a ghost past the broken door''' | | '''Getting a ghost past the broken door''' |
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− | After you trigger the second beam, you go down into a tunnel and eventually encounter a large door that breaks and leaves a space too small for a banshee, and too small for a ghost to simply drive through. You can get a ghost through here in a decent amount of time. To do this, hop out of your banshee at the bottom of the large downward-sloping cavern grab the ghost there, proceed to the door ahead and hit the switch. Now back the ghost's tail into the door as far as it will go. Now toss a plasma grenade on one of the wings of the ghost so it starts to flip, and when the ghost is almost completely vertical, fire a rocket at it and it should pass through the door. Click here to see a short movie if this. Note: After taking the ghost through the door, many load points are a bit wonky, so you may have to slow down and wait for them or else critical things might not load, most notably the banshee needed for the final beam. | + | After you trigger the second beam, you go down into a tunnel and eventually encounter a large door that breaks and leaves a space too small for a banshee, and too small for a ghost to simply drive through. You can get a ghost through here in a decent amount of time. To do this, hop out of your banshee at the bottom of the large downward-sloping cavern grab the ghost there, proceed to the door ahead and hit the switch. Now back the ghost's tail into the door as far as it will go. Now toss a plasma grenade on one of the wings of the ghost so it starts to flip, and when the ghost is almost completely vertical, fire a rocket at it and it should pass through the door. Click [http://files.mythica.org/halo/highimpacthalo/highspeed/ghost_twobetrayals.wmv here] to see a short movie if this. Note: After taking the ghost through the door, many load points are a bit wonky, so you may have to slow down and wait for them or else critical things might not load, most notably the banshee needed for the final beam. |
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| ===Keyes === | | ===Keyes === |
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| '''Skip almost the entire level''' | | '''Skip almost the entire level''' |
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− | This is a very complex trick; almost too complex to pull off and save time, but it skips such an enormous part of the level, we are including it in here. Since this is a very complicated trick, we will let the movies do the talking. Click here for a video on how to get on top of the level, and here to get from there to the Keyes room.(Source: Utfoo) Note: This is theoretically possible on Single Player, but people have sucessfully completed this trick (Link to a video of this preformed on Legendary) | + | This is a very complex trick; almost too complex to pull off and save time, but it skips such an enormous part of the level, we are including it in here. Since this is a very complicated trick, we will let the movies do the talking. Click [http://files.mythica.org/halo/highimpacthalo/highspeed/keye_epod.mov here] for a video on how to get on top of the level, and [http://files.mythica.org/halo/highimpacthalo/highspeed/keye_epod2.mov here] to get from there to the Keyes room.(Source: [http://www.internetlab.ri.cmu.edu/utfoo/mission/epod_keye1.htm Utfoo]) Note: This is theoretically possible on Single Player, but people have successfully completed this trick ([http://highspeedhalo.net/?time&id=45 Link] to a video of this preformed on Legendary) |
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| '''Grenade jump to the gravity lift''' | | '''Grenade jump to the gravity lift''' |
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| '''Skipping the Maw bridge''' | | '''Skipping the Maw bridge''' |
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− | Like the Keyes trick mentioned above, this is a complicated trick involving hopping around on top of levels, so I will simply show you an instructional video made by yours truly. (Source: HBO). This trick, too, is very difficult and will only save time if practiced a lot and perfected to a point where the player can perform it smoothly and quickly. | + | Like the Keyes trick mentioned above, this is a complicated trick involving hopping around on top of levels, so I will simply show you an [http://files.mythica.org/halo/highimpacthalo/highspeed/maw_bridge_skip.avi instructional video] made by yours truly. (Source:[http://nikon.bungie.org/news.html?item=8986 HBO]). This trick, too, is very difficult and will only save time if practiced a lot and perfected to a point where the player can perform it smoothly and quickly. |
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| '''Text Version Provided by Cody Miller''' | | '''Text Version Provided by Cody Miller''' |
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| '''Fastest way to drive to the Longsword Fighter Provided by Endofwho''' | | '''Fastest way to drive to the Longsword Fighter Provided by Endofwho''' |
− | The fastest way through the final section is illustrated by the current Maw Unique run, but it's pretty difficult. I would recommend going over the top on the first open area, and around the pillars in the third. It's not as fast, but much easier. When you reach the final run, you shouldn't have any rockets. You can try grenading the warthog over the barrels, or try to squeeze through. Both are hard to do, and take mere seconds off the run. But it's worth it to practice. Link to the current Maw run for a demo. | + | The fastest way through the final section is illustrated by the current Maw Unique run, but it's pretty difficult. I would recommend going over the top on the first open area, and around the pillars in the third. It's not as fast, but much easier. When you reach the final run, you shouldn't have any rockets. You can try grenading the warthog over the barrels, or try to squeeze through. Both are hard to do, and take mere seconds off the run. But it's worth it to practice. [http://useruploads.mythica.org/view/The_Maw_Run_15296_0001.wmv.html Link] to the current Maw run for a demo. |
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| == External Links == | | == External Links == |
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− | * [http://speeddemosarchive.com/Halo.html Halo Speedruns] (hosted by the SDA, but only has runs from the [http://nikon.bungie.org/misc/goingnowhere.html Going Nowhere Fast]), which was held in 2004. | + | * [http://speeddemosarchive.com/Halo.html Halo Speedrun] (hosted by the SDA, but only has runs from the [http://nikon.bungie.org/misc/goingnowhere.html Going Nowhere Fast]), which was held in 2004. |
| * [http://highspeedhalo.net/ High Speed Halo] Complete Halo running coverage. | | * [http://highspeedhalo.net/ High Speed Halo] Complete Halo running coverage. |
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| [[Category:Games]] | | [[Category:Games]] |
| [[Category:Xbox games]] | | [[Category:Xbox games]] |