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'''Halo: Combat Evolved''' is a First Person Shooter released in November of 2001 by Bungie Software for the [[:Category:Xbox games|Microsoft Xbox]].  The series continued with [[Halo 2]] and soon to be future [[Halo 3]].
 
'''Halo: Combat Evolved''' is a First Person Shooter released in November of 2001 by Bungie Software for the [[:Category:Xbox games|Microsoft Xbox]].  The series continued with [[Halo 2]] and soon to be future [[Halo 3]].
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== Speed Runs ==
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== Speedrun ==
    
The [[Speed Demos Archive]] hosts Halo competition.  Halo runners compete on a variety of different levels and difficulties; the current combined time for Legendary on Single Player is 1 hour, 35 minutes, and 57 seconds.
 
The [[Speed Demos Archive]] hosts Halo competition.  Halo runners compete on a variety of different levels and difficulties; the current combined time for Legendary on Single Player is 1 hour, 35 minutes, and 57 seconds.
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== Speed Run Strategies ==
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== Speedrun Strategies ==
    
=== General Tricks ===
 
=== General Tricks ===
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In the light bridge room bridge in the large tunnel, you normally turn right and go through a small hallway to get to the light bridge switch. This shortcut isn't much faster in that it doesn't cover less distance, but it definitely reduces the number of enemies you have to fight, which is something you will need if you're on the higher difficulties. Instead of going for the small ramp/hallway to the switch, drive past it, almost to the edge of the cliff, and position your hog next to the large ramp on your right. Get out of the hog and hop on top of it. From there, you can jump up to the large ramp and proceed to the switch without having fought any enemies.
 
In the light bridge room bridge in the large tunnel, you normally turn right and go through a small hallway to get to the light bridge switch. This shortcut isn't much faster in that it doesn't cover less distance, but it definitely reduces the number of enemies you have to fight, which is something you will need if you're on the higher difficulties. Instead of going for the small ramp/hallway to the switch, drive past it, almost to the edge of the cliff, and position your hog next to the large ramp on your right. Get out of the hog and hop on top of it. From there, you can jump up to the large ramp and proceed to the switch without having fought any enemies.
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== Truth and Reconciliation ==
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=== Truth and Reconciliation ===
    
'''Shortcut, no enemies, and finish the level early (Co-operative)'''
 
'''Shortcut, no enemies, and finish the level early (Co-operative)'''
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This is the same trick as above, but accomplished in Single Player mode. When you first enter the room, turn hard right and look for a small, raised, slanted, platform. Hop on the purple box near it, then hop on top of the platform. (Note: You may have to clear out the room of enemies before doing this trick). Here comes the tricky part. You will notice a small gap in the wall a foot or two above the ledge you are on; keep that in mind. Now toss a plasma grenade on the lower platform in front of you, then a frag grenade into the gap on your left. Place yourself about 5 feet away from them, and jump just as they go off (You will need to start off with full health). If performed correctly, you will be pushed up to the second floor. Proceed through the closest door and complete the level. You can see an example of this trick in Cody Miller's [http://www2.mythica.org/halo/hbo/gnf/gnf_truthandrecon.mov T&R Run] for GNF.
 
This is the same trick as above, but accomplished in Single Player mode. When you first enter the room, turn hard right and look for a small, raised, slanted, platform. Hop on the purple box near it, then hop on top of the platform. (Note: You may have to clear out the room of enemies before doing this trick). Here comes the tricky part. You will notice a small gap in the wall a foot or two above the ledge you are on; keep that in mind. Now toss a plasma grenade on the lower platform in front of you, then a frag grenade into the gap on your left. Place yourself about 5 feet away from them, and jump just as they go off (You will need to start off with full health). If performed correctly, you will be pushed up to the second floor. Proceed through the closest door and complete the level. You can see an example of this trick in Cody Miller's [http://www2.mythica.org/halo/hbo/gnf/gnf_truthandrecon.mov T&R Run] for GNF.
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== The Silent Cartographer ==
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=== The Silent Cartographer ===
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Note: You can see all of these tricks except for the Easy mode shaft hop in goatrope's Silent Cartographer [http://www2.mythica.org/halo/hbo/gnf/gnf_sc.mov run] for Going Nowhere Fast.
 
Note: You can see all of these tricks except for the Easy mode shaft hop in goatrope's Silent Cartographer [http://www2.mythica.org/halo/hbo/gnf/gnf_sc.mov run] for Going Nowhere Fast.
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==Assault on the Control Room ==
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===Assault on the Control Room ===
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As stated above, get onto the ledge to the left of the first bridge. Now have one coop player jump off and die. With the second player (who is on the lower ledge), jump off the ledge right before the other player respawns, jump to the right so he lands on the V-shaped formation on the cliff. Watch the movie [http://files.mythica.org/halo/highimpacthalo/highspeed/doumandpat.mov here] for a better demonstration of the the whole trick. (Source: [http://halosm.bungie.org/tipsntricks/display.html?collection=doumanpat.aotcrfirstbridge HBO Tips & Tricks])
 
As stated above, get onto the ledge to the left of the first bridge. Now have one coop player jump off and die. With the second player (who is on the lower ledge), jump off the ledge right before the other player respawns, jump to the right so he lands on the V-shaped formation on the cliff. Watch the movie [http://files.mythica.org/halo/highimpacthalo/highspeed/doumandpat.mov here] for a better demonstration of the the whole trick. (Source: [http://halosm.bungie.org/tipsntricks/display.html?collection=doumanpat.aotcrfirstbridge HBO Tips & Tricks])
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== 343 Guilty Spark ==
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=== 343 Guilty Spark ===
    
'''Quick way to the installation'''
 
'''Quick way to the installation'''
 
When you first exit the dropship the the start of the level, turn left and head down the path to the left of the crashed dropship. Keep going until you get to the end of this pathway, hop on the rock and then up to the ledge above. Turn left and you're at the installation. This saves time and skips a number of enemies.
 
When you first exit the dropship the the start of the level, turn left and head down the path to the left of the crashed dropship. Keep going until you get to the end of this pathway, hop on the rock and then up to the ledge above. Turn left and you're at the installation. This saves time and skips a number of enemies.
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''''''Quick way to the Flood room'''
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'''Quick way to the Flood room'''
 
When you enter the third room (not counting the elevator room) you normally turn right and go through a door. Instead, turn left, throw a plasma grenade at the base of the purple crates, then quickly hop on top of them and jump at the ledge above. The grenade should propel you up onto the ledge. Proceed forward through the door in front of you and you will be at the flood room early.
 
When you enter the third room (not counting the elevator room) you normally turn right and go through a door. Instead, turn left, throw a plasma grenade at the base of the purple crates, then quickly hop on top of them and jump at the ledge above. The grenade should propel you up onto the ledge. Proceed forward through the door in front of you and you will be at the flood room early.
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== The Library ==
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=== The Library ===
    
'''Sneaking through doors early'''
 
'''Sneaking through doors early'''
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Throughout the Library, there are a number of large doors that the player often has to wait in front of as the monitor goes and opens it. Some of these doors, however, are opened a bit, revealing a small gap in the center of the door. Normally you can't get up to the hole, but with a bit of trickery it is possible. If in co-op mode, have one player stand next to the door, then the other guy hops on his head then up to the space in the door. If in single player, toss a grenade at the base of the door and jump off of it onto the edge of the door and hop through the gap.
 
Throughout the Library, there are a number of large doors that the player often has to wait in front of as the monitor goes and opens it. Some of these doors, however, are opened a bit, revealing a small gap in the center of the door. Normally you can't get up to the hole, but with a bit of trickery it is possible. If in co-op mode, have one player stand next to the door, then the other guy hops on his head then up to the space in the door. If in single player, toss a grenade at the base of the door and jump off of it onto the edge of the door and hop through the gap.
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==Two Betrayals ==
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===Two Betrayals ===
 
      
'''Getting a ghost past the broken door'''
 
'''Getting a ghost past the broken door'''
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After you trigger the second beam, you go down into a tunnel and eventually encounter a large door that breaks and leaves a space too small for a banshee, and too small for a ghost to simply drive through. You can get a ghost through here in a decent amount of time. To do this, hop out of your banshee at the bottom of the large downward-sloping cavern grab the ghost there, proceed to the door ahead and hit the switch. Now back the ghost's tail into the door as far as it will go. Now toss a plasma grenade on one of the wings of the ghost so it starts to flip, and when the ghost is almost completely vertical, fire a rocket at it and it should pass through the door. Click here to see a short movie if this. Note: After taking the ghost through the door, many load points are a bit wonky, so you may have to slow down and wait for them or else critical things might not load, most notably the banshee needed for the final beam.
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After you trigger the second beam, you go down into a tunnel and eventually encounter a large door that breaks and leaves a space too small for a banshee, and too small for a ghost to simply drive through. You can get a ghost through here in a decent amount of time. To do this, hop out of your banshee at the bottom of the large downward-sloping cavern grab the ghost there, proceed to the door ahead and hit the switch. Now back the ghost's tail into the door as far as it will go. Now toss a plasma grenade on one of the wings of the ghost so it starts to flip, and when the ghost is almost completely vertical, fire a rocket at it and it should pass through the door. Click [http://files.mythica.org/halo/highimpacthalo/highspeed/ghost_twobetrayals.wmv here] to see a short movie if this. Note: After taking the ghost through the door, many load points are a bit wonky, so you may have to slow down and wait for them or else critical things might not load, most notably the banshee needed for the final beam.
 
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==Keyes ==
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===Keyes ===
    
'''Skip almost the entire level'''
 
'''Skip almost the entire level'''
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This is a very complex trick; almost too complex to pull off and save time, but it skips such an enormous part of the level, we are including it in here. Since this is a very complicated trick, we will let the movies do the talking. Click here for a video on how to get on top of the level, and here to get from there to the Keyes room.(Source: Utfoo) Note: This is theoretically possible on Single Player, but people have sucessfully completed this trick (Link to a video of this preformed on Legendary)
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This is a very complex trick; almost too complex to pull off and save time, but it skips such an enormous part of the level, we are including it in here. Since this is a very complicated trick, we will let the movies do the talking. Click [http://files.mythica.org/halo/highimpacthalo/highspeed/keye_epod.mov here] for a video on how to get on top of the level, and [http://files.mythica.org/halo/highimpacthalo/highspeed/keye_epod2.mov here] to get from there to the Keyes room.(Source: [http://www.internetlab.ri.cmu.edu/utfoo/mission/epod_keye1.htm Utfoo]) Note: This is theoretically possible on Single Player, but people have successfully completed this trick ([http://highspeedhalo.net/?time&id=45 Link] to a video of this preformed on Legendary)
    
'''Grenade jump to the gravity lift'''
 
'''Grenade jump to the gravity lift'''
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As you may or may not know, while an overshield is charging up (right after you first pick it up), you are completely invincible. This exploit can be used to quickly jump up to the gravity lift at the end of the below-the-ship part of the level instead of running all the way back around it. As you approach the area with the gravity lift, hang right and look for the overshield (it's right next to the big pool of coolant). Now throw a plasma grenade, then immediately after throw a frag, then grab the overshield and jump. If done correctly, both grenades will go off at the same time, and with the added force of your jump, you will be propelled up to the top of the gravity life. Warning: On the higher difficulties, there are a large number of very powerful, very angry enemies up there, and this may not be the best route to take.
 
As you may or may not know, while an overshield is charging up (right after you first pick it up), you are completely invincible. This exploit can be used to quickly jump up to the gravity lift at the end of the below-the-ship part of the level instead of running all the way back around it. As you approach the area with the gravity lift, hang right and look for the overshield (it's right next to the big pool of coolant). Now throw a plasma grenade, then immediately after throw a frag, then grab the overshield and jump. If done correctly, both grenades will go off at the same time, and with the added force of your jump, you will be propelled up to the top of the gravity life. Warning: On the higher difficulties, there are a large number of very powerful, very angry enemies up there, and this may not be the best route to take.
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==The Maw ==
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===The Maw ===
    
'''Skipping the Maw bridge'''
 
'''Skipping the Maw bridge'''
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Like the Keyes trick mentioned above, this is a complicated trick involving hopping around on top of levels, so I will simply show you an instructional video made by yours truly. (Source: HBO). This trick, too, is very difficult and will only save time if practiced a lot and perfected to a point where the player can perform it smoothly and quickly.
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Like the Keyes trick mentioned above, this is a complicated trick involving hopping around on top of levels, so I will simply show you an [http://files.mythica.org/halo/highimpacthalo/highspeed/maw_bridge_skip.avi instructional video] made by yours truly. (Source:[http://nikon.bungie.org/news.html?item=8986 HBO]). This trick, too, is very difficult and will only save time if practiced a lot and perfected to a point where the player can perform it smoothly and quickly.
    
'''Text Version Provided by Cody Miller'''
 
'''Text Version Provided by Cody Miller'''
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'''Fastest way to drive to the Longsword Fighter Provided by Endofwho'''
 
'''Fastest way to drive to the Longsword Fighter Provided by Endofwho'''
The fastest way through the final section is illustrated by the current Maw Unique run, but it's pretty difficult. I would recommend going over the top on the first open area, and around the pillars in the third. It's not as fast, but much easier. When you reach the final run, you shouldn't have any rockets. You can try grenading the warthog over the barrels, or try to squeeze through. Both are hard to do, and take mere seconds off the run. But it's worth it to practice. Link to the current Maw run for a demo.
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The fastest way through the final section is illustrated by the current Maw Unique run, but it's pretty difficult. I would recommend going over the top on the first open area, and around the pillars in the third. It's not as fast, but much easier. When you reach the final run, you shouldn't have any rockets. You can try grenading the warthog over the barrels, or try to squeeze through. Both are hard to do, and take mere seconds off the run. But it's worth it to practice. [http://useruploads.mythica.org/view/The_Maw_Run_15296_0001.wmv.html Link] to the current Maw run for a demo.
    
== External Links ==  
 
== External Links ==  
 
 
 
 
* [http://speeddemosarchive.com/Halo.html Halo Speedruns] (hosted by the SDA, but only has runs from the [http://nikon.bungie.org/misc/goingnowhere.html Going Nowhere Fast]), which was held in 2004.  
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* [http://speeddemosarchive.com/Halo.html Halo Speedrun] (hosted by the SDA, but only has runs from the [http://nikon.bungie.org/misc/goingnowhere.html Going Nowhere Fast]), which was held in 2004.  
 
* [http://highspeedhalo.net/ High Speed Halo] Complete Halo running coverage.  
 
* [http://highspeedhalo.net/ High Speed Halo] Complete Halo running coverage.  
 
 
 
 
 
[[Category:Games]]  
 
[[Category:Games]]  
 
[[Category:Xbox games]]
 
[[Category:Xbox games]]