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| − | There's a horrifying amount of text in [[The Legend of Zelda: Ocarina of Time]] and a large percentage of it cannot be skipped. Here's how to make the most of the situation. | + | There's a horrifying amount of text in [[The Legend of Zelda: Ocarina of Time]] and a large percentage of it cannot be skipped. '''Text techniques''' are techniques used to minimise the amount of text that has to be seen in a speedrun. |
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| | ==Names== | | ==Names== |
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| − | Depending on the speech you're sitting through, the name you enter (it's supposed to be Link, but you can put up to eight characters of your choice) will either display in a fixed time (all flashing up at once) or come up one letter at a time. It's easiest to see when this happens by entering your name as "WWWWWWWW". That means you can save time by picking a shorter name. I would estimate this saves you possibly one second per character over the ENTIRE game, so putting your name as "." will save you maybe seven seconds in total. Most speed runners don't bother to take advantage of this, viewing the pros of having your real name or screen name visible on the screen as outweighing the con of a tiny amount of lost time. | + | Depending on the speech you're sitting through, the name you enter (it's supposed to be Link, but you can put up to eight characters of your choice) will either display in a fixed time (all flashing up at once) or come up one letter at a time. It's easiest to see when this happens by entering your name as "WWWWWWWW". That means you can save time by picking a shorter name. I would estimate this saves you possibly one second per character over the ENTIRE game, so putting your name as "." will save you maybe seven seconds in total. Most speedrunners don't bother to take advantage of this, viewing the pros of having your real name or screen name visible on the screen as outweighing the con of a tiny amount of lost time. |
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| | ==Language choice== | | ==Language choice== |
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| | ALWAYS ignore Navi. She goes away when you change areas in any case. If you're moving fast enough you hardly notice she's there anyway. Also do not talk to freed Gorons in the Fire Temple. | | ALWAYS ignore Navi. She goes away when you change areas in any case. If you're moving fast enough you hardly notice she's there anyway. Also do not talk to freed Gorons in the Fire Temple. |
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| − | ==Sidekicks==
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| − | It's possible to draft somebody to tap A/B for you during long dialogue portions if you want to take a break/leak. It's not known how scorekeeping authorities look on this.
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| | ==Outright speech skips== | | ==Outright speech skips== |
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| | The exact method used in each case varies, and I'm no expert, so I'll just link you to [http://speeddemosarchive.com/yabb/YaBB.pl?board=consoles_newer;action=display;num=1118551274 this lengthy SDA thread] where the discussion is currently ongoing. | | The exact method used in each case varies, and I'm no expert, so I'll just link you to [http://speeddemosarchive.com/yabb/YaBB.pl?board=consoles_newer;action=display;num=1118551274 this lengthy SDA thread] where the discussion is currently ongoing. |
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| | + | ===Dodongo's Cavern=== |
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| | + | In [[Dodongo's Cavern]], in the room with the narrow corridors and blades, Navi gives a lecture on Z-targeting to look around corners. It is very difficult, but allegedly possible, to jump into the gap on the left and backflip your way to the far side to skip it. |
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| | + | [[Category:The Legend of Zelda: Ocarina of Time]] |