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Following are small technical facts about [[GoldenEye 007]], related to speed running the game.
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Following are small technical facts about [[GoldenEye 007]], related to speedrunning the game.
    
== Facts ==
 
== Facts ==
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There's a property flag for doors that say "Area behind door not visible" (most doors have this) and "Area behind door visible" (used for Facility bathroom stalls and probably those others doors you mentioned like windowed ones).
 
There's a property flag for doors that say "Area behind door not visible" (most doors have this) and "Area behind door visible" (used for Facility bathroom stalls and probably those others doors you mentioned like windowed ones).
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Doors are slower on PAL than on NTSC. For example, doors on Control are about 0.2 seconds slower to go from completely closed to completely open<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=854.msg399585#msg399585|title=the-elite forum post "Post Your Best Legit (And Semi-Legit) Fails Here!"|author=Wyst3r|access-date=July 20, 2021}}</ref>.
    
=== Levels ===
 
=== Levels ===
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==== Bunker 1 ====
 
==== Bunker 1 ====
 
* Only one of the two computer mainframes needs to be undamaged for the Boris objective. <ref name="function explorer misc facts" />
 
* Only one of the two computer mainframes needs to be undamaged for the Boris objective. <ref name="function explorer misc facts" />
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* There are 2 [[Guards#Patrolling Guard|patrolling guards]]. <ref name="facts guard ai">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg456102#msg456102|title=the-elite forum Goldeneye facts post on guard AI|author=Icy|access-date=July 16, 2021}}</ref>
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* There are 3 spawn guards who are chasers when the alarm goes off. They spawn indefinitely.
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* Spawn guards will always be KF7 guards with 20 armor if you've been playing the level for less than 2 minutes. If 2 minutes have passed, spawn guards have a 55 in 256 (~21.4%) chance to spawn with KF7 and 20 armor, a 100 in 256 (~39.1%) chance to spawn as a Klobb guard with 80 armor, and a 101 in 256 (~39.4%) chance to spawn as a DD44 guard with 60 armor. All Klobb and DD44 spawns also have a 101 in 256 (~39.4%) chance to dual-wield. Spawn guards respawn every 20s. <ref name="function explorer misc facts">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg455830#msg455830|title=the-elite Goldeneye facts topic post on miscellaneous function explorer facts|author=Icy|access-date=July 16, 2021}}</ref>
    
==== Silo ====
 
==== Silo ====
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* If you throw a Plastique before the countdown starts, you'll have a lower countdown timer.
 
* If you throw a Plastique before the countdown starts, you'll have a lower countdown timer.
 
* The roof of one of the silos opens when you're Unarmed, and re-closes when you're wielding PP7 Silenced.
 
* The roof of one of the silos opens when you're Unarmed, and re-closes when you're wielding PP7 Silenced.
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==== Frigate ====
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* While loaded, hostages can occasionally run up the stairs into the bridge via the side doors, even opening the locked doors out onto the balconies. They appear to still think they are downstairs, until they redo their routing and take the bridge hostage's route through the central corridor.
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* Hostages can escape while dying, and it will still count towards the total number escaped. However no more than 4/2/1 can be killed on A/SA/00A respectively otherwise Objective A will fail - even if it has already been completed. In a TAS a precisely thrown grenade could be used to propel the final hostage towards his escape point.
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==== Surface 2 ====
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* There are 6 [[Guards#Patrolling Guard|patrolling guards]]<ref name="facts guard ai" />.
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* The key guard is a normal guard.
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* There are 4 spawning guards who are chasers. They spawn immediately and indefinitely.
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==== Bunker 2 ====
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* The bunker 2 jailer guard only becomes active after you open the cell door which is why if you warp that door he wont react to you and will die in one slap. <ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg456112#msg456112|title=the-elite form post Bunker 2 guard, cell door warp|author=Icy|access-date=July 16, 2021}}</ref>
    
==== Statue ====
 
==== Statue ====
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* The countdown starts 5s after you upload the DAT. The countdown lasts 29s (ends at 0:01.00 instead of 0:00.00).
 
* The countdown starts 5s after you upload the DAT. The countdown lasts 29s (ends at 0:01.00 instead of 0:00.00).
 
* 3 spawn guards start spawning and respawning 10s after Jaws fades out. They have 125 / 256 (~48.8%) chance to spawn with 2x Moonrakers with 40 health and 20 armor, and a 131 / 256 (~51.2%) chance to spawn with 1x Moonraker with 40 health and 10 armor.
 
* 3 spawn guards start spawning and respawning 10s after Jaws fades out. They have 125 / 256 (~48.8%) chance to spawn with 2x Moonrakers with 40 health and 20 armor, and a 131 / 256 (~51.2%) chance to spawn with 1x Moonraker with 40 health and 10 armor.
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* The exhaust bay table is considered to be a door by the game and so a guard can be lured to open it.<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg473116#msg473116|title=the-elite Goldeneye facts post on Aztec exhaust bay table is a door|author=Wyst3r|access-date=July 18, 2021}}</ref>
    
==== Egypt ====
 
==== Egypt ====
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==References==
 
==References==
{{Reflist|2}}
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{{Reflist}}
    
[[Category:GE Strats]]
 
[[Category:GE Strats]]
 
[[Category:GoldenEye 007]]
 
[[Category:GoldenEye 007]]