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'''Egypt''' (Part i of Mission 9: el-Saghira) is the twentieth and final level in [[GoldenEye 007]].
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'''Egypt''' (Part i of Mission 9: el-Saghira) is the twentieth and final level in [[GoldenEye 007]]. The [[Dot strat]] is often used on this level. The level is the same across the standard difficulties, except that the later Barons require different body part hits to die to one bullet. The level is bottlenecked by the 1st and 3rd Baron's [[Death Animation|Death Animations]].
The [[Dot strat]] is often used on this level. The formal name of this level is Egyptian Temple.
 
  
 
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|DLTK || [https://www.youtube.com/watch?v=mDOzzlvGhcg 1:12] || Eric Liikala on 2021-06-10
 
|DLTK || [https://www.youtube.com/watch?v=mDOzzlvGhcg 1:12] || Eric Liikala on 2021-06-10
 
|}
 
|}
 
== Overview ==
 
 
The level is the same across the standard difficulties. Bond must find the golden gun then defeat Baron Samedi three times. The level ends after the Baron's [[Death Animation]] finishes.
 
  
 
== Objectives ==
 
== Objectives ==
 +
;a. Recover the golden gun
 +
:From the Golden gun room, see below.
 +
;b. Defeat Baron Samedi?
 +
:Each of the 3 incarnations of the Baron must be killed, with his health increasing each time.
 +
==Baron Samedi: Positions after spawning==
  
=== 00 Agent ===
+
After each spawn, the Baron constantly faces Bond, much like Valentin/Miskin does.  
 
 
; a. Recover the golden gun
 
; b. Defeat Baron Samedi?
 
  
== Facts ==
+
The 2nd Baron spawns facing in the opposite direction of where Bond usually is on wr runs, so he needs to walk around in a half-circle to face Bond. By being to the right of him when he spawns, he will turn to the right since that's the shorter angle to turn through.
  
=== Baron Samedi: Positions after spawning ===
+
Note that the Baron will just spin instantly without walking if he is [[Unloaded movement|unloaded]], so you must also be looking towards that area when the 2nd Baron spawns. The 3rd Baron will always be unloaded unless you get a bad 2nd Baron death animation, and so this only applies to Baron #2.
  
As you've probably noticed, the baron doesn't always stay in the middle of his explosion (2nd spawn), but rather a bit to the right, allowing us to shoot him from an optimal position far away. However, this isn't always the case, sometimes he's on the left side, and sometimes he doesn't move at all. So what determines his position? The answer is simple and probably already known by many poeple.
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==The Golden Gun Room ==
 +
[[File:Cropped egypt static.png|thumb|All the trigger circles in the room. Note that only one colour is active on any one frame!]]
 +
Retrieving the Golden Gun requires navigating a floor maze<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg410563#msg410563|title=the-elite form post on the golden gun room|author=Wyst3r|access-date=July 16, 2021}}</ref>, though this has been slightly sidestepped by a consistent tile warp.
  
If you've ever walked up to the baron shortly after him spawning, you'll notice that he constantly tries to face Bond <ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg380177#msg380177|title=the-elite forum post on Baron spawns|access-date=July 16, 2021}}</ref>. Exactly like Valentin/Miskin does. So it's actually possible to Val-strafe him around for a few seconds before his evil laugh.
+
The triggers in the GG room are spheres, centred on points on the floor. When Bond is moving at speed he dips slightly, and so the circles that he can't enter are slightly larger. These are shown in the diagrams on the right.
  
Since he spawns facing the opposite direction of where Bond usually is on wr runs, he needs to walk around in a half-circle to face Bond. And this brings him either to the left or the right. So him being to the left or the right simply depends on if Bond is to the Baron's left or right, since he uses the shortest path he can find to face Bond.  
+
Naively, stepping inside any of the circles except the green one triggers the drone guns and you've failed the room. Stepping in the green one opens the glass container and you've succeeded. They have clearly been laid out with the intention of leaving a path of square tiles for the player to find.
  
But what about the 3rd Baron? Why isn't he standing more to the left sometimes allowing us to hit him from further away? Well, he is already facing towards Bond and therefor won't do the half-circle movement. There is another fact preventing this as well, which is less obvious. If you don't have a direct line of sight to the baron (pillars are fine to have in the way, but not walls), the baron won't move. He'll stay still in the middle of the explosion without turning to face Bond (actually he "teleports" to the right angle). So on normal wr runs, unless you got an uber-slow death, you won't be able to see the 3rd Baron spawn and therefor he won't move.
+
=== The 4 cycles ===
 +
However the spheres are actually in '''4 groups''' which are coloured Black, Red, Orange and Purple on the right. Each is only active for 1 in 4 frames - they cycle in that order.
  
=== The Golden Gun Room ===
+
On top of this, the cycling doesn't start until you clear the end of the entrance corridor into the room proper. This coupled with a stable 30hz framerate on NTSC creates the perfect environment to set up a consistent warp.
  
Retrieving the Golden Gun requires movement through a floor maze (see below) <ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg410563#msg410563|title=the-elite form post on the golden gun room|author=Wyst3r|access-date=July 16, 2021}}</ref>. Step on the red circles = fail, step on blue circle = success. As you can see, there are some gaps between the circles, and if they are large enough, it is possible to sneak through (IMPORTANT: The gaps in the first row of spheres are not large though to pass through this way, but the ones in the second row are. Therefor, in order to do the new tile warp strat, you MUST do a warp). Doing so requires alot of precision though and doing it in full speed might even be impossible. Also note that these are not actually circles, but spheres (although they're centered on the floor, so they're more like hemispheres). Bond's Y position matters here, and if you duck, the circles become larger.
+
=== Re-entry ===
 +
If you fail the room, you don't have to redo it from entrance. Instead, nip out into the big room with the 1st Baron, then quickly walk back again (don't fall down), duck, and re-enter the GG room by walking under the closing inner door. Then you can easily enter the Green circle to open the glass box.
 +
[[File:Tile warp animation 2.gif|alt=|thumb|Animation showing a successful tile warp]]
  
Some examples of what is possible:
+
== Tile warp ==
 +
The consistent tile warp was revealed in [[TASpap]], and involves taking an indirect line from the end of the entrance corridor up to the 1st 'wall' of triggers. This is pictured on the right, with Bond in green.
  
1. You can reach the Golden Gun by walking up to the first drone on the left, then walking along the black line on the floor, then continue along the normal route.
+
This line wastes about 1 frame (1/30th of a second) in order to be just outside of the purple circle when it is active. Then you have 4 frames to clear the circle before it activates again. The lag spike from switching weapons makes one of these 4 frames much longer, making it far easier to clear the circle, though it can technically be done without.
2. It's possible to sneak through the small gaps between 2 of the circles near the first drone on the left.
 
3. Unrelated to the picture: If you fail the room, and step into the big room with the 1st Baron, then quickly walk back again (don't fall down), duck, and re-enter the GG room by walking under the closing door, you will be able to pick up the GG safely.
 
  
Note: Bond has a collision radius of 30 units, and therefor won't be able to stay exactly at a wall. So it's possible to walk up along the left side of the room without failing, but not the right side (because the red circles are slightly closer).
+
The other secret is to turn left (around the black circle), since this gives you shorter route out of the purple circle and puts you on a better line when you leave.
  
A few notes on the tile warp strat:
+
=== Further warps ===
 +
The line after this first tile warp is pretty direct to the trigger circle, but hypothetically you could warp the 3rd 'wall' right before the Green success trigger, as Icy does in his [https://www.youtube.com/watch?v=0FtSID9iN10 Egypt Agent 0:41 TAS]. On emulator the framerate fluctuates between 60 and 30fps, and the lag from weapon switches is far greater so the tile warps become a lot easier.
  
1. Tile warp allows you to go straight through any spheres, even if there are no gaps.
+
It's unknown which cycle the room will be on when a player reaches the 3rd 'wall' on console, but a warp through the left-most orange circle could be viable. That said the timesave would be minimal, since the line around the left of the 3rd 'wall' is still pretty direct and sets up the turn around the ammo & gun.
2. The strat works because when you create that much lag, your position won't update for a while. So you "teleport" forward a bit. If timed well, you'll teleport past the spheres detection completely.
 
  
[[File:Egypt GG Map.png | 750px]]
+
==Technical Details==
 
+
===Baron===
== Technical Details ==
 
=== Baron ===
 
  
 
First Baron has 200 health and 200 armor, second Baron has 500 health and 1000 armor, third Baron has 500 health and 3000 armor. When first spawned, they are invincible for 5s. If Baron Samedi is active and you have him at gunpoint, he has a ~50% chance to perform a dodge (hop, roll, run, etc) instead of attacking. <ref name="function explorer misc facts">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg455830#msg455830|title=the-elite Goldeneye facts topic post on miscellaneous function explorer facts|author=Icy|access-date=July 16, 2021}}</ref>
 
First Baron has 200 health and 200 armor, second Baron has 500 health and 1000 armor, third Baron has 500 health and 3000 armor. When first spawned, they are invincible for 5s. If Baron Samedi is active and you have him at gunpoint, he has a ~50% chance to perform a dodge (hop, roll, run, etc) instead of attacking. <ref name="function explorer misc facts">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg455830#msg455830|title=the-elite Goldeneye facts topic post on miscellaneous function explorer facts|author=Icy|access-date=July 16, 2021}}</ref>
 
+
==Tutorials==
 
 
 
 
== Tutorials ==
 
  
 
The same strategy is used across all difficulties.
 
The same strategy is used across all difficulties.
  
* [[Goldeneye 007 Tutorial: Egypt All|Egypt All]]
+
*[[Goldeneye 007 Tutorial: Egypt All|Egypt All]]
  
* [https://www.youtube.com/watch?v=FLvr64cBiF8 video tutorial target 0:45 by Wodahs]
+
*[https://www.youtube.com/watch?v=FLvr64cBiF8 video tutorial target 0:45 by Wodahs]
 +
*There is no tile warp tute as yet
  
=== LTK ===
+
===LTK===
  
* [[Goldeneye 007 Tutorial: Egypt LTK|Egypt LTK]]
+
*[[Goldeneye 007 Tutorial: Egypt LTK|Egypt LTK]]
  
* Tutorial Video: [https://videos.huzip.net/tutorials/goldeneye/ltk-dltk/Adam-Bozon/annotated/Egypt%20LTK%20Tutorial.html - Adam Bozon - Egypt LTK Tutorial (turn captions on)]
+
*Tutorial Video: [https://videos.huzip.net/tutorials/goldeneye/ltk-dltk/Adam-Bozon/annotated/Egypt%20LTK%20Tutorial.html - Adam Bozon - Egypt LTK Tutorial (turn captions on)]
* Tutorial Video: [https://videos.huzip.net/tutorials/perfect-dark/ltk-dltk/Eric-Liikala/annotated/Egypt%20LTK%20Tutorial.html - Icy - Egypt LTK Tutorial (turn captions on)]
+
*Tutorial Video: [https://videos.huzip.net/tutorials/perfect-dark/ltk-dltk/Eric-Liikala/annotated/Egypt%20LTK%20Tutorial.html - Icy - Egypt LTK Tutorial (turn captions on)]
  
=== DLTK ===
+
===DLTK===
  
* [[Goldeneye 007 Tutorial: Egypt DLTK|Egypt DLTK]]
+
*[[Goldeneye 007 Tutorial: Egypt DLTK|Egypt DLTK]]
  
* Tutorial Video: [https://videos.huzip.net/tutorials/goldeneye/ltk-dltk/Adam-Bozon/annotated/Egypt%20DLTK%20Tutorial.html - Adam Bozon - Egypt DLTK Tutorial (turn captions on)]
+
*Tutorial Video: [https://videos.huzip.net/tutorials/goldeneye/ltk-dltk/Adam-Bozon/annotated/Egypt%20DLTK%20Tutorial.html - Adam Bozon - Egypt DLTK Tutorial (turn captions on)]
  
== External Links ==
+
==External Links==
  
* [https://rankings.the-elite.net/goldeneye/stage/egypt Egypt World Rankings]
+
*[https://rankings.the-elite.net/goldeneye/stage/egypt Egypt World Rankings]
* [https://rankings.the-elite.net/goldeneye/ltk/stage/egypt Egypt LTK/DLTK Rankings]
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*[https://rankings.the-elite.net/goldeneye/ltk/stage/egypt Egypt LTK/DLTK Rankings]
* [http://thengamer.com/GE/20-Egypt/ Egypt Videos]
+
*[http://thengamer.com/GE/20-Egypt/ Egypt Videos]
  
 
==References==
 
==References==
{{Reflist|2}}
+
{{Reflist}}
  
 
[[Category:GE Strats]]
 
[[Category:GE Strats]]

Latest revision as of 09:15, 29 August 2021

Egypt (Part i of Mission 9: el-Saghira) is the twentieth and final level in GoldenEye 007. The Dot strat is often used on this level. The level is the same across the standard difficulties, except that the later Barons require different body part hits to die to one bullet. The level is bottlenecked by the 1st and 3rd Baron's Death Animations.

Egyptian
Egyptian.png
World Records
Difficulty Time First achieved by
Agent 0:44 Karl Jobst on 2018-02-01
Secret Agent 0:44 Hayden King on 2018-08-15
00 Agent 0:44 Hayden King on 2018-08-20
LTK 0:45 Rayan Isran on 2014-02-09
DLTK 1:12 Eric Liikala on 2021-06-10

Objectives

a. Recover the golden gun
From the Golden gun room, see below.
b. Defeat Baron Samedi?
Each of the 3 incarnations of the Baron must be killed, with his health increasing each time.

Baron Samedi: Positions after spawning

After each spawn, the Baron constantly faces Bond, much like Valentin/Miskin does.

The 2nd Baron spawns facing in the opposite direction of where Bond usually is on wr runs, so he needs to walk around in a half-circle to face Bond. By being to the right of him when he spawns, he will turn to the right since that's the shorter angle to turn through.

Note that the Baron will just spin instantly without walking if he is unloaded, so you must also be looking towards that area when the 2nd Baron spawns. The 3rd Baron will always be unloaded unless you get a bad 2nd Baron death animation, and so this only applies to Baron #2.

The Golden Gun Room

All the trigger circles in the room. Note that only one colour is active on any one frame!

Retrieving the Golden Gun requires navigating a floor maze[1], though this has been slightly sidestepped by a consistent tile warp.

The triggers in the GG room are spheres, centred on points on the floor. When Bond is moving at speed he dips slightly, and so the circles that he can't enter are slightly larger. These are shown in the diagrams on the right.

Naively, stepping inside any of the circles except the green one triggers the drone guns and you've failed the room. Stepping in the green one opens the glass container and you've succeeded. They have clearly been laid out with the intention of leaving a path of square tiles for the player to find.

The 4 cycles

However the spheres are actually in 4 groups which are coloured Black, Red, Orange and Purple on the right. Each is only active for 1 in 4 frames - they cycle in that order.

On top of this, the cycling doesn't start until you clear the end of the entrance corridor into the room proper. This coupled with a stable 30hz framerate on NTSC creates the perfect environment to set up a consistent warp.

Re-entry

If you fail the room, you don't have to redo it from entrance. Instead, nip out into the big room with the 1st Baron, then quickly walk back again (don't fall down), duck, and re-enter the GG room by walking under the closing inner door. Then you can easily enter the Green circle to open the glass box.

Animation showing a successful tile warp

Tile warp

The consistent tile warp was revealed in TASpap, and involves taking an indirect line from the end of the entrance corridor up to the 1st 'wall' of triggers. This is pictured on the right, with Bond in green.

This line wastes about 1 frame (1/30th of a second) in order to be just outside of the purple circle when it is active. Then you have 4 frames to clear the circle before it activates again. The lag spike from switching weapons makes one of these 4 frames much longer, making it far easier to clear the circle, though it can technically be done without.

The other secret is to turn left (around the black circle), since this gives you shorter route out of the purple circle and puts you on a better line when you leave.

Further warps

The line after this first tile warp is pretty direct to the trigger circle, but hypothetically you could warp the 3rd 'wall' right before the Green success trigger, as Icy does in his Egypt Agent 0:41 TAS. On emulator the framerate fluctuates between 60 and 30fps, and the lag from weapon switches is far greater so the tile warps become a lot easier.

It's unknown which cycle the room will be on when a player reaches the 3rd 'wall' on console, but a warp through the left-most orange circle could be viable. That said the timesave would be minimal, since the line around the left of the 3rd 'wall' is still pretty direct and sets up the turn around the ammo & gun.

Technical Details

Baron

First Baron has 200 health and 200 armor, second Baron has 500 health and 1000 armor, third Baron has 500 health and 3000 armor. When first spawned, they are invincible for 5s. If Baron Samedi is active and you have him at gunpoint, he has a ~50% chance to perform a dodge (hop, roll, run, etc) instead of attacking. [2]

Tutorials

The same strategy is used across all difficulties.

LTK

DLTK

External Links

References

  1. Wyst3r. "the-elite form post on the golden gun room". Retrieved July 16, 2021.
  2. Icy. "the-elite Goldeneye facts topic post on miscellaneous function explorer facts". Retrieved July 16, 2021.
GoldenEye 007 solo missions