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[[Image:Cradle.png|thumb|Antenna Cradle]]
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'''Cradle''' (Part iv of Mission 7: Cuba) is the eighteenth level in [[GoldenEye 007]]. The formal name of this level is Antenna Cradle.
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{|class="wikitable" style="float:right;"
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!colspan="3"|Cradle
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|-
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| colspan="3" style="text-align: center;"| [[Image:Cradle.png|150px]]
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|-
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!colspan="3"|World Records
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|-
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|Difficulty || Time || First achieved by
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|-
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|Agent || [https://www.youtube.com/watch?v=EC5npW1rQdU 0:33] || Timmy Johansson on 2018-09-07
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|-
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|Secret Agent || [https://www.youtube.com/watch?v=iWyRZpsCXRM 0:33] || Irie Butler on 2018-09-11
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|-
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|00 Agent || [https://www.youtube.com/watch?v=LHfh7Q9sjaI 0:33] || David Clemens on 2018-09-11
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|-
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|LTK || [https://www.youtube.com/watch?v=AmYnkq0ubCU 0:33] || Jonathan Hauptman on 2020-01-23
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|-
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|DLTK || [https://www.youtube.com/watch?v=byWcXnAmLXY 0:51] || Eric Liikala on 2020-01-05
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|}
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== Objectives ==
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 +
=== All Difficulties ===
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; a. Destroy control console
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; b. Settle the score with Trevelyan
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 +
== Facts ==
 +
 
 +
=== Cutscenes ===
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 +
When you start cradle you can get two different cutscenes that influences where some guards are. The lower cutscene makes it so there is one less guard as you get to the top of the first slope. The lower cutscene is slightly advantaged over the upper cutscene<ref name="function explorer misc facts">{{cite web | url=https://forums.the-elite.net/index.php?topic=22494.0|title=the-elite forum post "Pro Cradle SA/00A Tip / Interesting Pattern"|author=Icy|access-date=July 25, 2021}}</ref>.
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[[Image:Goldeneye-cradle-upper cutscene guard.png|thumb|200px|This guard is not present with the "upper" cutscene on Cradle ]]
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=== Grenade Odds ===
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The chances of a guard choosing to throw a grenade seems to be 11/256 = 4.3% or 1 in 23.27.<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg383444#msg383444|title=the-elite facts topic post on cradle/surface 2 grenade odds|access-date=July 16, 2021}}</ref>
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 +
Cradle guards also need the 1 zmg to be able to use the nade throw action. Each guard has the following probabilities to become a certain type:
 +
 
 +
*1 Zmg/Black Beret = 81/256 = 31.6%
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*2 Zmg/Burgundy Beret = 80/256 = 31.25%
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*2 Zmg/Navy Beret = 95/256 = 37.1%
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 +
It is not possible to manipulate higher nade throwing odds.
  
'''Cradle''' (Part iv of Mission 7: Cuba) is the eighteenth level in [[GoldenEye 007]]. The formal name of this level is Antenna Cradle.
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=== Trev grenade ===
  
== Agent ==
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You have to look away for Trev to drop grenades. The reason Trev sometimes stops dropping nades completely when doing the old suicide strat, is that he moved too far away from you (outside the 80 unit radius). This can generally be fixed by moving a bit closer to the door.<ref name="trev grenade">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg431910#msg431910|title=the-elite Goldeneye facts topic post on Trevelyan grenades|author=Wyst3r|access-date=July 16, 2021}}</ref>
  
'''World Record Strat - 0:34'''
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== Strategies ==
  
Watch both cinemas.  Start out running, not strafing, and shoot 4-7 shots straight ahead.  Since this is agent, auto-aim will usually take out that guard there.  Now start into a right strafe, and look up about 45 degrees.  You will pick up either 1 or 2 ZMGs here.  Make a left, and kill the 1 or 2 guards here, picking up their guns.  If none of the guards had 2 ZMGs, restart, since you can’t kill Trev with only 1 ZMG.
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Unworkable, impossible, and infeasible strategies, including TAS ideas, can be found on the [[Cradle Unworkable Strategies|Unworkable Strategies]] page.
  
Go right down the ramp.  Go down the small stairs, and all the way to this little abutment on the right there, facing the inside of the building Trev goes into.  Start shooting to take out the guard that will come.  Now, it takes practice, but you need to learn how to time this part right.  When it’s time, run in shooting and try to hit Trev.  Keep in left strafe now, and go around that big machine-like thing, and then shoot out the console.  Keep in left, and go out the door.
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==== 'Pause trick' ====
  
Now go down the ramp, in left strafe. Keep in left strafe. Basically, you want to be strafing down the ramp, shooting, and just hope you hit Trev in the head.  This is extremely rare, and in no event even guarantees 34, but it is needed to get the time.
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Cradle is one of two levels which the [[Pausing#.27Pause_trick.27|'pause trick']] is applicable to.
  
After doing this, make a 180 degree turn around still in left strafe.  Keep down this catwalk, and soon you should see some stairs.  Go down them, and if you killed Trev, the next door will be open.  Switch to right strafe and go through the door, then down the ladder.  As soon as you go down the ladder, tap on C-left as to not fall off the platform.  If all went well, the level should be now fading out for a completion.
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== Technical Details ==
  
 +
=== Headshot Strat ===
  
*Fastest Available Video
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* [https://www.youtube.com/watch?v=QILmhxBPnZc Headshot strat explained video]<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg429233#msg429233|title=the-elite Goldeneye facts topic post on cradle strat explained|author=Wyst3r|access-date=July 16, 2021}}</ref>
[http://www.thengamer.com/GE/18-Cradle/Michael%20Kirkness%20-%20Cradle%20A%20-%2035.avi Michael Kirkness - Cradle - A - 0:35]
 
  
== Secret Agent ==
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=== Trevelyan Grenades ===
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The reason Trev sometimes stops flickering for a short while is that he gets too far away from his target location and has to run back<ref name="trev grenade" />. Now, if he's loaded while doing this, he will get back faster, because he can take shortcuts and doesn't have to get all the way back. This means he won't be able to run for the full 1 second, and thus never have a chance to drop a grenade. If he's unloaded however, he will usually have enough time.
  
'''World Record Strat - 0:36'''
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I also noticed that if he's loaded, his small flicker steps can cause him to get away from the target location faster than if he's unloaded. Meaning if you unload him after this, he might drop a nade faster than if he was unloaded the whole time. So for example, when doing the suicide strat from below, you can run into his 80 unit radius while looking up, then instantly run back and look away, and he might drop a nade. If you instead look down the whole time, I doubt he ever throws a nade unless you run back and forth into his radius at least 2 times.
  
Watch all the cinemas.
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The recent cradle strat discovery also led us to the realization that Trev can drop nades after his death, assuming he was in the running state when he died.
  
Start out and shoot 7-14 shots straight ahead. Don't strafe here, but run. As soon as you're done, start a right strafe and use lookup. Pick up the ZMGs and switch to them. Make a left as you get to the top of the ramp.
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=== Guard Spawns ===
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There are 5 [[Guards#Chaser Guard|chaser]]<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg456102#msg456102|title=the-elite forum Goldeneye facts post on guard AI|author=Icy|access-date=July 16, 2021}}</ref> spawn guards will check to respawn every 12s. They have a 95 / 256 (~37.1%) chance to have 2x ZMG with a blue hat, an 80 / 256 (~31.3%) chance to have 2x ZMG with a purple hat, and an 81 / 256 (~31.6%) chance to have 1x ZMG with a black hat. They all have 40 health and 20 armor, but blue hats have 80 reaction speed and accuracy, purple hats have 60 reaction speed and accuracy, and black hats have 50 reaction speed and accuracy. <ref name="function explorer misc facts">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg455830#msg455830|title=the-elite Goldeneye facts topic post on miscellaneous function explorer facts|author=Icy|access-date=July 16, 2021}}</ref>
  
There will be either 1 or 2 guards here.  In order for the WR strat to work, 1 of them must pull a grenade.  Kill the guard(s) here, and if no grenade was yielded, restart.  This can take 25-30 minutes or so.
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== Tutorials ==
  
If you got lucky, head right down the ramp, down the stairs, and wait in front of that rectangular brown thing, facing the door Trev just went in.  You want to have the guard come out of there early in order to be able to time the entrance right, which takes some luck.  Anyways, go in and start shooting at trev.  Then go left, and take out the console, hopefully getting a boost and not dyingLeft strafe this whole time and then strafe out of the building.  Switch to nade and start priming.
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Cradle is the same across all difficulties. On higher difficulties, the "only" differences are that the first guards are harder to kill, you are more likely to get backboosted in the console room, you are more likely to die from the console explosion, and it is harder to kill TrevJust as usual, keep playing until all goes well.
  
Switch to right strafe at the end of the ramp, and after 4 seconds of nade priming, toss the nade to the other side of the catwalk where Trev will go.  If you did it right, it will land right in his path, and hopefully kill him.
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* [[Goldeneye 007 Tutorial: Cradle Headshot Strat|Cradle Headshot Strat]]
  
Anyways, keep going and switch to left at the joining platform.  Go down the stairs, and open the door if it is not already open, fall down the ladder, and if all went well, you should have this WR!
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* [[Goldeneye 007 Tutorial: Cradle Grenade Strat|Cradle Grenade Strat]]
  
  
 +
* headshot strat: [https://www.youtube.com/watch?v=lrn_dlEwrYM video tutoral target 0:34 by OHMSS]
  
*World Record Video
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=== LTK ===
[http://dan01.com/gefastest/Wouter%20-%20Cradle%20-%20SA%20-%20036.wmv Wouter Jansen - Cradle - SA - 0:36]
 
  
== 00 Agent ==
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* [[Goldeneye 007 Tutorial: Cradle LTK|Cradle LTK]]
  
'''World Record - 0:36'''
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* Tutorial Video: [https://videos.huzip.net/tutorials/goldeneye/ltk-dltk/Adam-Bozon/annotated/Cradle%20LTK%20Tutorial.html - Adam Bozon - Cradle LTK Tutorial (turn captions on)]
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* Tutorial Video: [https://videos.huzip.net/tutorials/perfect-dark/ltk-dltk/Eric-Liikala/annotated/Cradle%20LTK%20Tutorial.html - Icy - Cradle LTK Tutorial (turn captions on)]
  
Yet another 00 level with the same WR strat as its SA counterpart.  The only differences are that the first guard is harder to kill, you are more likely to get backboosted in the console room, you are more likely to die from the console explosion, and it is harder to kill Trev.  Just as usual, keep playing until all goes well.
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=== DLTK ===
  
*Fastest Available Video
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* [[Goldeneye 007 Tutorial: Cradle DLTK|Cradle DLTK]]
[http://www.thengamer.com/GE/18-Cradle/Jim%20Barrett%20-%20Cradle%2000%20Agent%200.37.wmv Jim Barrett - Cradle - 00 - 0:37]
 
  
 
== External Links ==
 
== External Links ==
  
* [http://www.the-elite.net/GE/stage18.htm Cradle World Rankings]
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* [https://rankings.the-elite.net/goldeneye/stage/cradle Cradle World Rankings]
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* [https://rankings.the-elite.net/goldeneye/ltk/stage/cradle Cradle LTK/DLTK Rankings]
 
* [http://thengamer.com/GE/18-Cradle/ Cradle Videos]
 
* [http://thengamer.com/GE/18-Cradle/ Cradle Videos]
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 +
==References==
 +
{{Reflist}}
  
 
[[Category:GE Strats]]
 
[[Category:GE Strats]]
 +
[[Category:GoldenEye 007]]
  
 
{{Template:GoldenEye 007 solo missions}}
 
{{Template:GoldenEye 007 solo missions}}

Latest revision as of 16:42, 25 July 2021

Cradle (Part iv of Mission 7: Cuba) is the eighteenth level in GoldenEye 007. The formal name of this level is Antenna Cradle.

Cradle
Cradle.png
World Records
Difficulty Time First achieved by
Agent 0:33 Timmy Johansson on 2018-09-07
Secret Agent 0:33 Irie Butler on 2018-09-11
00 Agent 0:33 David Clemens on 2018-09-11
LTK 0:33 Jonathan Hauptman on 2020-01-23
DLTK 0:51 Eric Liikala on 2020-01-05

Objectives

All Difficulties

a. Destroy control console
b. Settle the score with Trevelyan

Facts

Cutscenes

When you start cradle you can get two different cutscenes that influences where some guards are. The lower cutscene makes it so there is one less guard as you get to the top of the first slope. The lower cutscene is slightly advantaged over the upper cutscene[1].

This guard is not present with the "upper" cutscene on Cradle

Grenade Odds

The chances of a guard choosing to throw a grenade seems to be 11/256 = 4.3% or 1 in 23.27.[2]

Cradle guards also need the 1 zmg to be able to use the nade throw action. Each guard has the following probabilities to become a certain type:

  • 1 Zmg/Black Beret = 81/256 = 31.6%
  • 2 Zmg/Burgundy Beret = 80/256 = 31.25%
  • 2 Zmg/Navy Beret = 95/256 = 37.1%

It is not possible to manipulate higher nade throwing odds.

Trev grenade

You have to look away for Trev to drop grenades. The reason Trev sometimes stops dropping nades completely when doing the old suicide strat, is that he moved too far away from you (outside the 80 unit radius). This can generally be fixed by moving a bit closer to the door.[3]

Strategies

Unworkable, impossible, and infeasible strategies, including TAS ideas, can be found on the Unworkable Strategies page.

'Pause trick'

Cradle is one of two levels which the 'pause trick' is applicable to.

Technical Details

Headshot Strat

Trevelyan Grenades

The reason Trev sometimes stops flickering for a short while is that he gets too far away from his target location and has to run back[3]. Now, if he's loaded while doing this, he will get back faster, because he can take shortcuts and doesn't have to get all the way back. This means he won't be able to run for the full 1 second, and thus never have a chance to drop a grenade. If he's unloaded however, he will usually have enough time.

I also noticed that if he's loaded, his small flicker steps can cause him to get away from the target location faster than if he's unloaded. Meaning if you unload him after this, he might drop a nade faster than if he was unloaded the whole time. So for example, when doing the suicide strat from below, you can run into his 80 unit radius while looking up, then instantly run back and look away, and he might drop a nade. If you instead look down the whole time, I doubt he ever throws a nade unless you run back and forth into his radius at least 2 times.

The recent cradle strat discovery also led us to the realization that Trev can drop nades after his death, assuming he was in the running state when he died.

Guard Spawns

There are 5 chaser[5] spawn guards will check to respawn every 12s. They have a 95 / 256 (~37.1%) chance to have 2x ZMG with a blue hat, an 80 / 256 (~31.3%) chance to have 2x ZMG with a purple hat, and an 81 / 256 (~31.6%) chance to have 1x ZMG with a black hat. They all have 40 health and 20 armor, but blue hats have 80 reaction speed and accuracy, purple hats have 60 reaction speed and accuracy, and black hats have 50 reaction speed and accuracy. [1]

Tutorials

Cradle is the same across all difficulties. On higher difficulties, the "only" differences are that the first guards are harder to kill, you are more likely to get backboosted in the console room, you are more likely to die from the console explosion, and it is harder to kill Trev. Just as usual, keep playing until all goes well.


LTK

DLTK

External Links

References

  1. 1.0 1.1 Icy. "the-elite forum post "Pro Cradle SA/00A Tip / Interesting Pattern"". Retrieved July 25, 2021. Cite error: Invalid <ref> tag; name "function explorer misc facts" defined multiple times with different content
  2. "the-elite facts topic post on cradle/surface 2 grenade odds". Retrieved July 16, 2021.
  3. 3.0 3.1 Wyst3r. "the-elite Goldeneye facts topic post on Trevelyan grenades". Retrieved July 16, 2021.
  4. Wyst3r. "the-elite Goldeneye facts topic post on cradle strat explained". Retrieved July 16, 2021.
  5. Icy. "the-elite forum Goldeneye facts post on guard AI". Retrieved July 16, 2021.
GoldenEye 007 solo missions