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| === Pause Duration === | | === Pause Duration === |
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− | The initial pause from a [[#Pause angle|good angle]] takes around 3.65 seconds. There are several stages to the pause and the end of each of these is effected by lag, so there is some variation. However the savings from previous (quick)pauses only effect one stage, so can be stated precisely: | + | The initial pause from a [[#Pause angle|good angle]] takes around 3.65 seconds<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg381786#msg381786|title=the-elite facts topic post on pausing, time, and angles|author=Wyst3r|access-date=July 24, 2021}}</ref>. There are several stages to the pause and the end of each of these is effected by lag, so there is some variation. However the savings from previous (quick)pauses only effect one stage, so can be stated precisely: |
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| {| class="wikitable" | | {| class="wikitable" |
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| == 'Pause trick' == | | == 'Pause trick' == |
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− | Also known as the 'Train & Cradle pause trick', this small timesave just uses the lag generated at the start of the pause. | + | Also known as the 'Train & Cradle pause trick', this small timesave just uses the lag generated at the start of the pause<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=854.msg408149#msg408149|title=the-elite forum post "Post Your Best Legit (And Semi-Legit) Fails Here!"|author=Wyst3r|access-date=July 21, 2021}}</ref><ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg398376#msg398376|title=facts topic post on level end time save|author=Wyst3r|access-date=July 24, 2021}}</ref>. |
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| At the end of both of these levels you are just waiting for a timer to finish running in one of the [[level scripts]]. During a game tick, these scripts run before the mission time is incremented. As such, as far as we are concerned, the level ends '''the frame before''' the timer expires. The longer (laggier) this last frame is, the more time is saved. | | At the end of both of these levels you are just waiting for a timer to finish running in one of the [[level scripts]]. During a game tick, these scripts run before the mission time is incremented. As such, as far as we are concerned, the level ends '''the frame before''' the timer expires. The longer (laggier) this last frame is, the more time is saved. |
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| The trick is not applicable to any other levels e.g. Egypt. In the endings of those levels you want as low lag as possible. | | The trick is not applicable to any other levels e.g. Egypt. In the endings of those levels you want as low lag as possible. |
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− | === Tips ===
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− | To analyze if the trick was successful or not, you can check for the following signs (This assumes you only press Start once)<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=854.msg408149#msg408149|title=the-elite forum post "Post Your Best Legit (And Semi-Legit) Fails Here!"|author=Wyst3r|access-date=July 21, 2021}}</ref>:
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− | # A lag spike must be noticeable. (if not, you paused too late)
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− | # Your angle must be identical before and after the lag spike. (if not, you paused too early)
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− | In order to check #2, you should always use a lot of (or full) lookdown when doing this trick. To see why, imagine if your angle was exactly -40 before the pause (this is the angle the game takes you to during the pause animation). In this case, your angle wouldn't change at all when pausing, and you'd be completely unable to tell if the trick was successful or not. Lookdown also ensures that the platform below is visible on screen, which makes it easier (possible) to tell if your angle changed or not.
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− | Also worth noting: The amount of time saved depends on how early you pause (since you're suspending the in-game timer in the state it was when you paused). For example, if you pause 1 frame before fadeout, you'll successfully do the trick but you will only save 1 frame. Pausing 20 frames before fadeout will save 20 frames if successful.
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| == Full pause process == | | == Full pause process == |
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− | Pausing goes through various numbered stages: | + | Pausing goes through various numbered stages<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg470349#msg470349|title=facts topic post on pausing|author=Whiteted|access-date=July 24, 2021}}</ref>: |
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| # Equips watch (lag) and wait a frame | | # Equips watch (lag) and wait a frame |
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| (4) takes 0.75s / speed. | | (4) takes 0.75s / speed. |
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− | == External Links == | + | ==References== |
− | * [https://forums.the-elite.net/index.php?topic=18518.msg381786#msg381786 the-elite facts topic post on quick pausing]
| + | {{Reflist}} |
− | * [https://forums.the-elite.net/index.php?topic=18518.msg470349#msg470349 the-elite facts topic post followup]
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− | * [https://forums.the-elite.net/index.php?topic=18518.msg398376#msg398376 the-elite facts topic post on level end time save]
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| [[Category:GE Technical]] | | [[Category:GE Technical]] |
| [[Category:GoldenEye 007]] | | [[Category:GoldenEye 007]] |