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| Practically speaking, this means the main focus when playing for speed times on Agent difficulty is on speed and accuracy of strafing, and general technique with buttons and gadgets and so on. Combat with the enemy is basically optional; enemies are only killed if they ARE critical mission objectives or they obstruct critical mission objectives (i.e. it would be slower to leave them alive). | | Practically speaking, this means the main focus when playing for speed times on Agent difficulty is on speed and accuracy of strafing, and general technique with buttons and gadgets and so on. Combat with the enemy is basically optional; enemies are only killed if they ARE critical mission objectives or they obstruct critical mission objectives (i.e. it would be slower to leave them alive). |
| + | |
| + | == Technical Details == |
| + | |
| + | === Damage Reduction === |
| + | |
| + | Exclusive to agent difficulty is reduced damage when at lower health.<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg460592#msg460592|title=the-elite forum Goldeneye facts post on Damage on Agent|author=Whiteted|access-date=July 18, 2021}}</ref> |
| + | |
| + | Bond's health, H, can take any value from 0 to 1, as can Bond's body armour, B. |
| + | The only relevant value in calculations is their sum, or your 'total health', T = H + B |
| + | |
| + | When taking damage, D: |
| + | |
| + | * If T > 0.6, then D is subtracted as normal. |
| + | * If T < 0.125, then only half of D is subtracted from T |
| + | * In between 0.125 and 0.6 the value subtracted changes linearly - it is a straight line. So at the midpoint, 0.3625, 3/4 of D is subtracted from T |
| + | |
| + | ==References== |
| + | {{Reflist}} |
| | | |
| [[Category:Perfect Dark]] | | [[Category:Perfect Dark]] |
| [[Category:GoldenEye 007]] | | [[Category:GoldenEye 007]] |
| [[Category:Terminology]] | | [[Category:Terminology]] |
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