Changes

916 bytes added ,  11:15, 16 July 2021
egypt
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* The countdown starts 5s after you upload the DAT. The countdown lasts 29s (ends at 0:01.00 instead of 0:00.00).
 
* The countdown starts 5s after you upload the DAT. The countdown lasts 29s (ends at 0:01.00 instead of 0:00.00).
 
* 3 spawn guards start spawning and respawning 10s after Jaws fades out. They have 125 / 256 (~48.8%) chance to spawn with 2x Moonrakers with 40 health and 20 armor, and a 131 / 256 (~51.2%) chance to spawn with 1x Moonraker with 40 health and 10 armor.
 
* 3 spawn guards start spawning and respawning 10s after Jaws fades out. They have 125 / 256 (~48.8%) chance to spawn with 2x Moonrakers with 40 health and 20 armor, and a 131 / 256 (~51.2%) chance to spawn with 1x Moonraker with 40 health and 10 armor.
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==== Egypt ====
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* Spawn guards don't begin spawning until 20s have passed. This timer is active as soon as the level starts and even if spawning is temporarily disabled. After that and if spawning is enabled, the 5 spawn * guards spawn and respawn after each of their personal timers cycle through, which are 40s, 40s, 50s, 50s, and 60s.  <ref name="function explorer misc facts" />
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* Spawn guards have 20 reaction speed and accuracy after 2 minutes, 40 reaction speed and accuracy after 5 minutes, 60 reaction speed and accuracy after 10 minutes, and 80 reaction speed and accuracy after 15 minutes.
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* Spawn guards have a 95 / 256 (~37.1%) chance to have 2x ZMGs with 40 health and 20 armor, an 80 / 256 (~31.3%) chance to have 1x ZMG with 40 health and 10 armor, and an 81 / 256 (~31.6%) chance to have 1x ZMG with 40 health and no armor. Armorless guards appear to have slightly higher chances to pull grenades.
    
==References==
 
==References==