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== Overview ==
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Frigate is a complex level requiring tight movement and a lot of luck, particularly with [[WR pace]] routes. The level is mostly made up of short corridors connected by narrow doorways, which are very easy to get stuck on. A good run on the later difficulties has to weave about killing hostage takers and defusing bombs, while coping with moderate to high amounts of lag. The map as a whole is one of the least linear in the game, but is still very compact. It's also unusual in that you start and finish the level in the same place - a small speedboat which is joined to the warship by a ramp.  
 
Frigate is a complex level requiring tight movement and a lot of luck, particularly with [[WR pace]] routes. The level is mostly made up of short corridors connected by narrow doorways, which are very easy to get stuck on. A good run on the later difficulties has to weave about killing hostage takers and defusing bombs, while coping with moderate to high amounts of lag. The map as a whole is one of the least linear in the game, but is still very compact. It's also unusual in that you start and finish the level in the same place - a small speedboat which is joined to the warship by a ramp.  
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Hostages will reselect their escape point if a bullet passes near them after they've been released, and due to a [[scripting bug]] their choice is severely biased. See ?? for more detail on this.
 
Hostages will reselect their escape point if a bullet passes near them after they've been released, and due to a [[scripting bug]] their choice is severely biased. See ?? for more detail on this.
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Famously, this objective A can complete during the 1 second fade out before the level ends properly. The [[Time not saved|TNS glitch]] is not thought to be possible with this objective on any version.
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Famously, this objective A can complete during the 1 second fade out before the level ends properly. The [[Time not saved|TNS glitch]] applies to objective A on NTSC-U, giving 1 extra frame that it can complete in.
    
The largest factor affecting "Hostage odds", i.e. whether the hostage will escape in time or not, is their journey to the escape point. In particular if they reach the end of an [[Guard movement#reloading|segment unloaded]], and have to reload at the start because another NPC occupied the target.
 
The largest factor affecting "Hostage odds", i.e. whether the hostage will escape in time or not, is their journey to the escape point. In particular if they reach the end of an [[Guard movement#reloading|segment unloaded]], and have to reload at the start because another NPC occupied the target.
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