Changes

955 bytes added ,  08:17, 2 July 2021
add weapon table
Line 8: Line 8:     
To end things, the game simply checks if the value the guard heard is greater than 1.0, if so, the guard is alerted. Obviously, some guards don't check for sound at all and can never be alerted by sound.
 
To end things, the game simply checks if the value the guard heard is greater than 1.0, if so, the guard is alerted. Obviously, some guards don't check for sound at all and can never be alerted by sound.
 +
 +
{| class="wikitable"
 +
|+
 +
|style="font-weight:bold"|Weapon||style="font-weight:bold"|Min||style="font-weight:bold"|Max||style="font-weight:bold"|Increase per shot
 +
|-
 +
|Unarmed||0||1||1
 +
|-
 +
|Unarmed||0||1||1
 +
|-
 +
|Hunting Knife||0||1||1
 +
|-
 +
|Throwing Knife||0||1||1
 +
|-
 +
|PP7||1||12||2
 +
|-
 +
|PP7 (Silenced)||0||5||1
 +
|-
 +
|DD44||2||16||3
 +
|-
 +
|Klobb||2||20||2
 +
|-
 +
|KF7 Soviet||2||20||2
 +
|-
 +
|ZMG (9mm)||2||20||2
 +
|-
 +
|D5k||2||20||2
 +
|-
 +
|D5k (Silenced)||0||7||1.2
 +
|-
 +
|Phantom||2||20||2
 +
|-
 +
|Ar33||2||20||2
 +
|-
 +
|RC-P90||2||20||2
 +
|-
 +
|Shotgun||2||25||4
 +
|-
 +
|Auto Shotgun||2||20||3
 +
|-
 +
|Sniper Rifle||0||7||1.2
 +
|-
 +
|Cougar Magnum||2||20||3
 +
|-
 +
|Golden Gun||1||9||1.5
 +
|-
 +
|Silver PP7||1||12||2
 +
|-
 +
|Gold PP7||1||12||2
 +
|-
 +
|Laser||2||16||2
 +
|-
 +
|Watch Laser||1||4||0.2
 +
|-
 +
|Grenade Launcher||2||20||2
 +
|-
 +
|Rocket Launcher||2||25||10
 +
|-
 +
|Grenade||0||2||2
 +
|-
 +
|Timed Mine||0||2||2
 +
|-
 +
|Proximity Mine||0||2||2
 +
|-
 +
|Remote Mine||0||2||2
 +
|-
 +
|Detonator||0||0||0
 +
|-
 +
|Taser||2||10||2
 +
|-
 +
|Tank||2||25||10
 +
|}
    
== External Links ==
 
== External Links ==