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| '''Aquatic Mine''' is the 8th stage in the Hero story on [[Sonic Adventure 2]]. Knuckles is used to play this stage. | | '''Aquatic Mine''' is the 8th stage in the Hero story on [[Sonic Adventure 2]]. Knuckles is used to play this stage. |
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− | >===Speed Tips===
| + | ===Speed Tips=== |
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| '''Mission 1''' | | '''Mission 1''' |
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| This is a treasure-hunting stage. The general [[SA2 Hunting Tips|hunting tips]] apply. The best locations are: | | This is a treasure-hunting stage. The general [[SA2 Hunting Tips|hunting tips]] apply. The best locations are: |
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− | Piece 3: "Three fans" Of course, there are 3 fans to the left in the starting hall. Piece 3 can actually be in front of any one of them, among its other locations, and the middle fan can also house piece 1. But if you want the best time, you'll want the closest fan. Wait for the piece to appear there, then glide left. Because the ground there is an upslope, it's actually possible to jump high enough to reach the piece with a simple jump, but you can also do a quick Spiral Upper and gain height faster. Both ways are roughly equivalent. | + | Piece 3: "Three fans" Of course, there are 3 fans to the left in the starting hall. Piece 3 can actually be in front of any one of them, among its other locations, and the middle fan can also house piece 1. But if you want the best time, you'll want the closest fan. Wait for the piece to appear there, then glide left. Because the ground there is an upslope, it's actually possible to jump high enough to reach the piece with a simple jump, but you can also do a quick Spiral Upper and gain height faster. Both ways are roughly equivalent. |
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− | Piece 2: "Switch No. 1.5?" Just behind the start, of course, are switches #1 and #2. So naturally, switch #1.5 would be between them. Head back there, and dig into the ground between the two switches for a possible piece. | + | Piece 2: "Switch No. 1.5?" Just behind the start, of course, are switches #1 and #2. So naturally, switch #1.5 would be between them. Head back there, and dig into the ground between the two switches for a possible piece. |
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− | Piece 1: "Skull pulley" Not much "pulley" about this one. It's on the water wheel just to the left of start. The radar will start out yellow for this piece. | + | Piece 1: "Skull pulley" Not much "pulley" about this one. It's on the water wheel just to the left of start. The radar will start out yellow for this piece. |
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| Record video: [http://www.soniccenter.org/videos/2-4-8-1-697.wmv 0:06.97 by SadisticMystic] | | Record video: [http://www.soniccenter.org/videos/2-4-8-1-697.wmv 0:06.97 by SadisticMystic] |
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| '''Mission 2''' | | '''Mission 2''' |
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− | There are two drastically different ways of doing this mission, which are believed to be almost equivalent in their time potential. They will be referred to here as the "traditional" route and the "exploit" route, of which the latter is Dreamcast-exclusive. The current record was set on the exploit route, but there may be room to improve on it with either one. | + | There are two drastically different ways of doing this mission, which are believed to be almost equivalent in their time potential. They will be referred to here as the "traditional" route and the "exploit" route, of which the latter is Dreamcast-exclusive. The current record was set on the exploit route, but there may be room to improve on it with either one. |
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| ''Traditional method'' | | ''Traditional method'' |
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| After turning around from the 20, you'll want to locate a vertical line of rings, and keep up your glide as you approach it. When you can do so without losing time, break your glide and press A to resurface. You have 32 rings now, and at least 34 are needed for a shot at a slight timesaver later on--but the more you have, the better your chances. As you resurface, try to go through at least some of the rings in the vertical line. | | After turning around from the 20, you'll want to locate a vertical line of rings, and keep up your glide as you approach it. When you can do so without losing time, break your glide and press A to resurface. You have 32 rings now, and at least 34 are needed for a shot at a slight timesaver later on--but the more you have, the better your chances. As you resurface, try to go through at least some of the rings in the vertical line. |
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− | When you arrive at the top of the chute, on the corridor that leads to the Chao, start holding B, preferably accompanied by control stick Down, though the camera can shift spontaneously here and you'll have to adjust your movement for the new direction. Your goal is to be next to the pile of logs here. With B, you'll be running along the ground. Don't release B, but throw in a tap of A, causing you to jump. As you start to fall, move the control stick in the direction of the pile of logs, and you may grab onto the logs while underwater. The target time for grabbing the logs is 18-19 seconds. | + | When you arrive at the top of the chute, on the corridor that leads to the Chao, start holding B, preferably accompanied by control stick Down, though the camera can shift spontaneously here and you'll have to adjust your movement for the new direction. If you have problems with finding a reliable [https://prowriterscenter.com/coursework-writing/ custom coursework writing] that offers assistance not only with creating essays but term and research paper writing as well, I highly recommend you to visit BestWritingService.Com. In order to find some time for myself I decided to search for service that could supply me with the prime quality custom essays at prices that would be reasonable enough. The final choice was prowriterscenter as they did have an excellent reputation. In order to find some time for myself I decided to search for service that could supply me with the prime quality custom essays at prices that would be reasonable enough. The final choice was prowriterscenter as they did have an excellent reputation. In order to find some time for myself I decided to search for service that could supply me with the prime quality custom essays at prices that would be reasonable enough. The final choice was prowriterscenter as they did have an excellent reputation. Your goal is to be next to the pile of logs here. With B, you'll be running along the ground. Don't release B, but throw in a tap of A, causing you to jump. As you start to fall, move the control stick in the direction of the pile of logs, and you may grab onto the logs while underwater. The target time for grabbing the logs is 18-19 seconds. |
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| Once you've grabbed on, release B. Press control stick Up and you'll climb up the short pile. At the top, you'll go through the ledge grab animation...but since the top of the pile is so close to the ceiling, this puts you through the ceiling. Furthermore, the top of the water level is just barely above this ceiling, so that the animation hits the surface of the water, and it interrupts the animation so as not bring you back down. The net result is that you've now clipped through the ceiling, and can roam the free depths of blackness. | | Once you've grabbed on, release B. Press control stick Up and you'll climb up the short pile. At the top, you'll go through the ledge grab animation...but since the top of the pile is so close to the ceiling, this puts you through the ceiling. Furthermore, the top of the water level is just barely above this ceiling, so that the animation hits the surface of the water, and it interrupts the animation so as not bring you back down. The net result is that you've now clipped through the ceiling, and can roam the free depths of blackness. |
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| The shaft can completely destroy runs, mostly by having you grab onto walls you don't want to. After the boost tunnel (with 11 rings), there's a 5 box in midair right before the first downstep, another 5 box below the overhang on that step, a 20 box as you fall down to the second downstep, 10 rings in a tunnel by reversing back in the direction you came at the bottom of the downsteps, and then a 20 box above the exit to that tunnel, which you'll use Spiral Upper to reach and which ends the run. You may want to practice the shaft separately from everything else until you come up with a streamlined path for finishing off the 100 rings with minimal time loss. Eventually, you'll follow up a run that's fast to get out of bounds with a decent (or better) shaft, and you can finally lay your claim to the exploit route here. | | The shaft can completely destroy runs, mostly by having you grab onto walls you don't want to. After the boost tunnel (with 11 rings), there's a 5 box in midair right before the first downstep, another 5 box below the overhang on that step, a 20 box as you fall down to the second downstep, 10 rings in a tunnel by reversing back in the direction you came at the bottom of the downsteps, and then a 20 box above the exit to that tunnel, which you'll use Spiral Upper to reach and which ends the run. You may want to practice the shaft separately from everything else until you come up with a streamlined path for finishing off the 100 rings with minimal time loss. Eventually, you'll follow up a run that's fast to get out of bounds with a decent (or better) shaft, and you can finally lay your claim to the exploit route here. |
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− | Record video: [http://youtube.com/watch?v=flgpzwEkOWI 0:32.32 by SadisticMystic] | + | Record video: |
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| '''Mission 3''' | | '''Mission 3''' |
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| If you stay close to the wall after breaking out, the camera should follow you and make it easier to see where you're going, or once you've learned the out-of-bounds path you can attempt to hit it even when the camera doesn't follow. In any case, you want to land in the Chao tunnel as close to the pulley as possible, to minimize the amount of time spent swimming. Once you hit it, just jump off at the top and you're done. | | If you stay close to the wall after breaking out, the camera should follow you and make it easier to see where you're going, or once you've learned the out-of-bounds path you can attempt to hit it even when the camera doesn't follow. In any case, you want to land in the Chao tunnel as close to the pulley as possible, to minimize the amount of time spent swimming. Once you hit it, just jump off at the top and you're done. |
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− | Record video: [http://youtube.com/watch?v=FeEQo_EJmeM 0:06.54 by SadisticMystic] | + | Record video: |
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| '''Mission 5''' | | '''Mission 5''' |
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| Piece 1 can be obtained in the same way as the Chao in mission 3, with the exception that you're not aiming for the pulley; instead you're aiming further back at the very end of the tunnel, behind the spikeball. | | Piece 1 can be obtained in the same way as the Chao in mission 3, with the exception that you're not aiming for the pulley; instead you're aiming further back at the very end of the tunnel, behind the spikeball. |
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− | Record video: [http://youtube.com/watch?v=rtiGsjAZfSE 0:22.34 by SadisticMystic] | + | Record video: |
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| [[Category:SA2 Strats]] | | [[Category:SA2 Strats]] |
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