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After turning around from the 20, you'll want to locate a vertical line of rings, and keep up your glide as you approach it.  When you can do so without losing time, break your glide and press A to resurface.  You have 32 rings now, and at least 34 are needed for a shot at a slight timesaver later on--but the more you have, the better your chances.  As you resurface, try to go through at least some of the rings in the vertical line.
 
After turning around from the 20, you'll want to locate a vertical line of rings, and keep up your glide as you approach it.  When you can do so without losing time, break your glide and press A to resurface.  You have 32 rings now, and at least 34 are needed for a shot at a slight timesaver later on--but the more you have, the better your chances.  As you resurface, try to go through at least some of the rings in the vertical line.
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When you arrive at the top of the chute, on the corridor that leads to the Chao, start holding B, preferably accompanied by control stick Down, though the camera can shift spontaneously here and you'll have to adjust your movement for the new direction. Your goal is to be next to the pile of logs here.  With B, you'll be running along the ground.  Don't release B, but throw in a tap of A, causing you to jump.  As you start to fall, move the control stick in the direction of the pile of logs, and you may grab onto the logs while underwater.  The target time for grabbing the logs is 18-19 seconds.
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When you arrive at the top of the chute, on the corridor that leads to the Chao, start holding B, preferably accompanied by control stick Down, though the camera can shift spontaneously here and you'll have to adjust your movement for the new direction. If you have problems with finding a reliable [https://prowriterscenter.com/coursework-writing/ custom coursework writing] that offers assistance not only with creating essays but term and research paper writing as well, I highly recommend you to visit BestWritingService.Com. In order to find some time for myself I decided to search for service that could supply me with the prime quality custom essays at prices that would be reasonable enough. The final choice was prowriterscenter as they did have an excellent reputation. In order to find some time for myself I decided to search for service that could supply me with the prime quality custom essays at prices that would be reasonable enough. The final choice was prowriterscenter as they did have an excellent reputation. In order to find some time for myself I decided to search for service that could supply me with the prime quality custom essays at prices that would be reasonable enough. The final choice was prowriterscenter as they did have an excellent reputation.  Your goal is to be next to the pile of logs here.  With B, you'll be running along the ground.  Don't release B, but throw in a tap of A, causing you to jump.  As you start to fall, move the control stick in the direction of the pile of logs, and you may grab onto the logs while underwater.  The target time for grabbing the logs is 18-19 seconds.
    
Once you've grabbed on, release B.  Press control stick Up and you'll climb up the short pile.  At the top, you'll go through the ledge grab animation...but since the top of the pile is so close to the ceiling, this puts you through the ceiling.  Furthermore, the top of the water level is just barely above this ceiling, so that the animation hits the surface of the water, and it interrupts the animation so as not bring you back down.  The net result is that you've now clipped through the ceiling, and can roam the free depths of blackness.
 
Once you've grabbed on, release B.  Press control stick Up and you'll climb up the short pile.  At the top, you'll go through the ledge grab animation...but since the top of the pile is so close to the ceiling, this puts you through the ceiling.  Furthermore, the top of the water level is just barely above this ceiling, so that the animation hits the surface of the water, and it interrupts the animation so as not bring you back down.  The net result is that you've now clipped through the ceiling, and can roam the free depths of blackness.
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The shaft can completely destroy runs, mostly by having you grab onto walls you don't want to.  After the boost tunnel (with 11 rings), there's a 5 box in midair right before the first downstep, another 5 box below the overhang on that step, a 20 box as you fall down to the second downstep, 10 rings in a tunnel by reversing back in the direction you came at the bottom of the downsteps, and then a 20 box above the exit to that tunnel, which you'll use Spiral Upper to reach and which ends the run.  You may want to practice the shaft separately from everything else until you come up with a streamlined path for finishing off the 100 rings with minimal time loss.  Eventually, you'll follow up a run that's fast to get out of bounds with a decent (or better) shaft, and you can finally lay your claim to the exploit route here.
 
The shaft can completely destroy runs, mostly by having you grab onto walls you don't want to.  After the boost tunnel (with 11 rings), there's a 5 box in midair right before the first downstep, another 5 box below the overhang on that step, a 20 box as you fall down to the second downstep, 10 rings in a tunnel by reversing back in the direction you came at the bottom of the downsteps, and then a 20 box above the exit to that tunnel, which you'll use Spiral Upper to reach and which ends the run.  You may want to practice the shaft separately from everything else until you come up with a streamlined path for finishing off the 100 rings with minimal time loss.  Eventually, you'll follow up a run that's fast to get out of bounds with a decent (or better) shaft, and you can finally lay your claim to the exploit route here.
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Record video: [http://youtube.com/watch?v=flgpzwEkOWI 0:32.32 by SadisticMystic]
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'''Mission 3'''
 
'''Mission 3'''
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This mission plays much like the exploit path on mission 2.  Do everything the same up until the end of the Mystic Melody hallway, except you don't have to get the 10 ring box if you don't want it.  In the ghost room, you don't need to sidetrack all the way to the 20 box; instead you'll just be going a short way to the next hole in the ceiling, so attempting to set up an underwater glide will cost more time than it saves over the short distance you have to travel.
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Save for a few optimized hunting mission 1s (its own level not even included!) this is now the shortest level in the game.
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Go up through the shaft, and do the underwater grab and ceiling clip as mentioned before.  From here, it's rather simple. No need to get far enough away to make the camera break free; just jump from the surface of the water and glide forward and around the side of this hallway, and re-enter when you think you'll hit the pulley.  Grab it then wait about 0.75 seconds before jumping off.  This should allow you to jump high enough to avoid sticking to the walls, and you can glide forward to power into the Chao. (Of course on GameCube the grab fails and you can't climb through the ceiling, but you just have to swim across for a net loss of about 3.5 seconds.)
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Simply glide over to the right wall, into the small corner formed by the water level 1 sign and the wall. Jump and glide when you reach the top of that sign, and occasionally you'll pop right through the wall, rather close to the Chao (continue going toward the back, angling right about 30 degrees).
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Record video: [http://soniccenter.org/videos/2-4-8-3-2127.avi 0:21.27 by SadisticMystic]
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If you stay close to the wall after breaking out, the camera should follow you and make it easier to see where you're going, or once you've learned the out-of-bounds path you can attempt to hit it even when the camera doesn't follow. In any case, you want to land in the Chao tunnel as close to the pulley as possible, to minimize the amount of time spent swimming. Once you hit it, just jump off at the top and you're done.
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'''Mission 5'''
 
'''Mission 5'''
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TODO
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The fastest way to do this mission involves getting pieces 3 and 2 in one life, and 1 in a different life. These segments can be switched around in either order, but attempting to get 1 first can lead to scenarios where you get 1 presumably wrapped up, only to get 3 and then botch 2 to force either a restart or lost time. 3+2 first doesn't have the risk of undoing finished segments in this way.
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Start with the AABB turbo start, and carry the momentum into the lip of the water-powered lift, which you'll use to perform a ramp jump up onto the center platform without having to climb. Don't take the pulley up this time, but instead land on the right corner so you have a clear route to jump and glide over to the water wheel in the back right. Get on the beam in front of the wheel, at the very left edge, and put on sunglasses (rapid pause will help cycle through the actions quickly with Y). You'll shoot through piece 3, preferably around 6 seconds, and then it's time to prepare for a breakout right away.
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You're flying toward the wall with three fans. Go ahead and glide onto the wall, then climb it so that Knuckles' feet are at the same level as the top of the fans. Now climb right, toward the nearest fan, and if you were lined up just right then Knuckles will think he's supposed to ledge-grab onto the fan. However, from this spot that puts him through the ceiling, and collision detection is disabled during the ledge grab animation, So now you're out of bounds.
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Start a glide right away (so that you don't just get pulled back in), and you'll want to head left from here. Dive down to see what you're dealing with more clearly, and you'll come to a long vertical shaft with a horizontal interruption. Piece 2 will be at the lowest point of that shaft. However, if you try to approach it head-on you'll be stuck navigating to it at swim speed. Gliding around the right side and then picking it up from the side will be faster. Once you have the piece, this segment is done with, so just rise up and get killed by the spikeballs.
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Piece 1 can be obtained in the same way as the Chao in mission 3, with the exception that you're not aiming for the pulley; instead you're aiming further back at the very end of the tunnel, behind the spikeball.
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Record video: [http://youtube.com/watch?v=FCIOd1lsJWU 0:42.97 by SadisticMystic]
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[[Category:SA2 Strats]]
 
[[Category:SA2 Strats]]