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Difference between revisions of "Bioshock Infinite"
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''Bioshock Infinite'' is a first-person shooter released for the PS3, Xbox360, and PC in 2013. It is the third installment in the ''Bioshock'' franchise and the second installment developed by Irrational Games. | ''Bioshock Infinite'' is a first-person shooter released for the PS3, Xbox360, and PC in 2013. It is the third installment in the ''Bioshock'' franchise and the second installment developed by Irrational Games. | ||
+ | |||
+ | Performing a speedrun of ''Bioshock Infinite'' requires a knowledge of the optimal route through the game, the ability to precisely execute Out of Bounds glitches (OoB), the ability to clip by using the RPG and/or Volley Gun to kill Booker while jumping through walls and doors, and a general understanding of how to quickly navigate FPS-style battles in the traditional sense. | ||
+ | |||
+ | The current best times for the game are held by FearfulFerret (PC) and Smasher419 (Xbox360/PS3.) Anecdotal video evidence suggests that the optimal PC run with current strategies is between 1:55:00 and 2:00:00. Times for Xbox360 are roughly 13-18 minutes slower than their PC counterparts. Times for PS3 are roughly 18-23 minutes slower than their PC counterparts. | ||
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Once you are familiar with the route, be aware of your ammo and health needs. There are times where it is crucial for Booker to be low on health or to have enough of the proper gun ammo in order to suicide in a timely fashion. | Once you are familiar with the route, be aware of your ammo and health needs. There are times where it is crucial for Booker to be low on health or to have enough of the proper gun ammo in order to suicide in a timely fashion. | ||
− | Jump while reloading | + | Jump while reloading when necessary. Elizabeth will often try to throw Booker health when he is low. There are times during the run where you will need Booker to have low health. Jumping while reloading prevents Elizabeth from throwing Booker health at inopportune times. |
+ | |||
+ | Although personal preference comes into play, the RPG and Volley Gun are traditionally the guns you want to have in your possession through most of the run. The Shotgun is often the most utilized weapon early in the run before the RPG and Volley Gun become available. | ||
+ | |||
+ | As a general rule, avoid getting any Vigor the first time it is available. By skipping the first opportunity to pick up a given Vigor, the hand animation will not trigger. Currently, Shock Jockey is the only Vigor in the run with an animation that can't be avoided. | ||
== Walkthrough == | == Walkthrough == | ||
+ | 1.The Lighthouse | ||
+ | 2.Streets of Columbia | ||
+ | 3.Comstock Rooftops | ||
+ | 4.Elizabeth's Tower | ||
+ | 5.Battleship Bay | ||
+ | 6.Soldier's Field | ||
+ | 7.Hall of Heroes | ||
+ | 8.First Lady Airship Battle | ||
+ | 9.Finkton Docks | ||
+ | 10.Worker Induction Center | ||
+ | 11.Finkton Proper | ||
+ | 12.The Factory | ||
+ | 13.Emporia | ||
+ | 14.Downtown Battle | ||
+ | 15.Comstock House | ||
+ | 16.The Rescue | ||
+ | 17.The Hand of the Prophet | ||
+ | 18.The Vox's Last Stand | ||
+ | 19.The Sea of Doors | ||
Revision as of 18:56, 17 March 2014
Bioshock Infinite is a first-person shooter released for the PS3, Xbox360, and PC in 2013. It is the third installment in the Bioshock franchise and the second installment developed by Irrational Games.
Performing a speedrun of Bioshock Infinite requires a knowledge of the optimal route through the game, the ability to precisely execute Out of Bounds glitches (OoB), the ability to clip by using the RPG and/or Volley Gun to kill Booker while jumping through walls and doors, and a general understanding of how to quickly navigate FPS-style battles in the traditional sense.
The current best times for the game are held by FearfulFerret (PC) and Smasher419 (Xbox360/PS3.) Anecdotal video evidence suggests that the optimal PC run with current strategies is between 1:55:00 and 2:00:00. Times for Xbox360 are roughly 13-18 minutes slower than their PC counterparts. Times for PS3 are roughly 18-23 minutes slower than their PC counterparts.
General Strategy
Booker should always be running whenever possible.
Any time Booker gets an Infusion, it's important to increase his Salts capacity. Because the run requires frequent suicides using the Volley Gun or RPG and because the Easy difficulty mode makes it relatively hard for Booker to die in the traditional sense, Salts are the obvious choice.
Once you are familiar with the route, be aware of your ammo and health needs. There are times where it is crucial for Booker to be low on health or to have enough of the proper gun ammo in order to suicide in a timely fashion.
Jump while reloading when necessary. Elizabeth will often try to throw Booker health when he is low. There are times during the run where you will need Booker to have low health. Jumping while reloading prevents Elizabeth from throwing Booker health at inopportune times.
Although personal preference comes into play, the RPG and Volley Gun are traditionally the guns you want to have in your possession through most of the run. The Shotgun is often the most utilized weapon early in the run before the RPG and Volley Gun become available.
As a general rule, avoid getting any Vigor the first time it is available. By skipping the first opportunity to pick up a given Vigor, the hand animation will not trigger. Currently, Shock Jockey is the only Vigor in the run with an animation that can't be avoided.
Walkthrough
1.The Lighthouse 2.Streets of Columbia 3.Comstock Rooftops 4.Elizabeth's Tower 5.Battleship Bay 6.Soldier's Field 7.Hall of Heroes 8.First Lady Airship Battle 9.Finkton Docks 10.Worker Induction Center 11.Finkton Proper 12.The Factory 13.Emporia 14.Downtown Battle 15.Comstock House 16.The Rescue 17.The Hand of the Prophet 18.The Vox's Last Stand 19.The Sea of Doors