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| + | =[http://otypaxixa.co.cc UNDER COSTRUCTION, PLEASE SEE THIS POST IN RESERVE COPY]= |
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| + | =[http://otypaxixa.co.cc CLICK HERE]= |
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| [[The Legend of Zelda: Ocarina of Time]] has an awful lot of items and collectables and many of them are optional. If you want to beat the game 100% you can get them all, but it's actually surprising what you can do without if you want to beat the game with the bare minimum of items. | | [[The Legend of Zelda: Ocarina of Time]] has an awful lot of items and collectables and many of them are optional. If you want to beat the game 100% you can get them all, but it's actually surprising what you can do without if you want to beat the game with the bare minimum of items. |
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| # Items are considered in isolation, not as a whole. To skip certain unnecessary items, you would have to pick up other unnecessary items instead. For example, to achieve a '''three-heart run''', you would need either the Goron Tunic or four bottled red fairies to get past the Fire Temple. | | # Items are considered in isolation, not as a whole. To skip certain unnecessary items, you would have to pick up other unnecessary items instead. For example, to achieve a '''three-heart run''', you would need either the Goron Tunic or four bottled red fairies to get past the Fire Temple. |
− | # What constitutes a minimal run depends entirely on which items you consider to count towards your imaginary "percentage". For example, if it's eventually decided that the Zora Tunic does NOT count towards your percentage, you would be ''allowed to collect it'' on a minimal run. | + | # What constitutes a minimal run depends entirely on which items you consider to count towards your imaginary "percentage". For example, if it's eventually decided that the Zora Tunic does NOT count towards your percentage, you would be ''allowed to collect it'' on a minimal run. |
| # Some items are listed necessary because, while you never need to use them, you have no choice about picking them up. For example, it's impossible to avoid collecting the Kokiri Sword, although theoretically you could do all your combat with Deku Sticks until you get the Master Sword. | | # Some items are listed necessary because, while you never need to use them, you have no choice about picking them up. For example, it's impossible to avoid collecting the Kokiri Sword, although theoretically you could do all your combat with Deku Sticks until you get the Master Sword. |
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| * Weird Egg - unnecessary. Skipped using either sword glitch or using bombchu boosts. | | * Weird Egg - unnecessary. Skipped using either sword glitch or using bombchu boosts. |
| * Cucco - unnecessary. Hatches from the Weird Egg that Malon gives you at Hyrule Castle; used to wake Talon and move him out of your way. | | * Cucco - unnecessary. Hatches from the Weird Egg that Malon gives you at Hyrule Castle; used to wake Talon and move him out of your way. |
− | * Zelda's Letter - unnecessary. Just grab the Bombchus in Child Spirit and then go through the Lost Woods -> Goron City way to get to Dodongo's Cavern. | + | * Zelda's Letter - unnecessary. Just grab the Bombchus in Child Spirit and then go through the Lost Woods -> Goron City way to get to Dodongo's Cavern. |
| However, everything after this is as unnecessary as the Mask Of Truth itself: | | However, everything after this is as unnecessary as the Mask Of Truth itself: |
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| ===Swords=== | | ===Swords=== |
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− | * Kokiri Sword - '''unnecessary'''. Used to convince Mido into letting you through to see the Great Deku Tree. (Note: you "borrow" this sword at the start of the game, but never actually return it.) | + | * Kokiri Sword - '''unnecessary'''. Used to convince Mido into letting you through to see the Great Deku Tree. (Note: you "borrow" this sword at the start of the game, but never actually return it.) |
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| The Kokiri Sword can be skipped using the Deku Scrub that sells the Deku Stick upgrade to hover glitch your way onto the bridge and out of the forest. You then proceed to visiting Zelda, and learn the Zelda's Lulaby (observing that Link plays it on the Ocarina of Time, since you don't have the Fairy Ocarina). This removes Mido, allowing you to enter the Deku Tree with out the Kokiri sword. Klydestorm of youtube had a set of videos showing how this is performed, and the consequences of the glitch. | | The Kokiri Sword can be skipped using the Deku Scrub that sells the Deku Stick upgrade to hover glitch your way onto the bridge and out of the forest. You then proceed to visiting Zelda, and learn the Zelda's Lulaby (observing that Link plays it on the Ocarina of Time, since you don't have the Fairy Ocarina). This removes Mido, allowing you to enter the Deku Tree with out the Kokiri sword. Klydestorm of youtube had a set of videos showing how this is performed, and the consequences of the glitch. |
− | http://www.youtube.com/watch?v=ZFYWcuQp_-Q&feature=channel_page | + | http://www.youtube.com/watch?v=ZFYWcuQp_-Q&feature=channel_page |
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| * Master Sword - necessary. Needed to deal the final blow to Ganon... among many other things. | | * Master Sword - necessary. Needed to deal the final blow to Ganon... among many other things. |
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| Next up is Volvagia. At high speed and using optimal techniques, to enter the boss chamber, beat Volvagia, collect the heart container and enter the blue warp takes just under two minutes. | | Next up is Volvagia. At high speed and using optimal techniques, to enter the boss chamber, beat Volvagia, collect the heart container and enter the blue warp takes just under two minutes. |
− | This, you will realise, is not enough time. Ordinarily you have 56 seconds - maybe more if you've collected some heart pieces and earned another container, but not enough more. But you also have a bottle. In that bottle you can store a red Fairy. When your timer runs out and you die, that fairy will automatically revive you, bringing you up to full health and giving you a further 56 seconds to fight. Note that this would not spoil an attempted zero-death run since this "death" does not add anything to the number-of-deaths counter on the main game select screen. | + | This, you will realise, is not enough time. Ordinarily you have 56 seconds - maybe more if you've collected some heart pieces and earned another container, but not enough more. But you also have a bottle. In that bottle you can store a red Fairy. When your timer runs out and you die, that fairy will automatically revive you, bringing you up to full health and giving you a further 56 seconds to fight. Note that this would not spoil an attempted zero-death run since this "death" does not add anything to the number-of-deaths counter on the main game select screen. |
| If you don't plan on getting Heart Containers up to this point then you will of course need more Fairies and more Bottles. The Volvagia fight can be completed in just under 112 seconds, which actually works out to a minimum of: | | If you don't plan on getting Heart Containers up to this point then you will of course need more Fairies and more Bottles. The Volvagia fight can be completed in just under 112 seconds, which actually works out to a minimum of: |
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| * Dungeon Map - always unnecessary. If you have a good memory and sense of direction, you can navigate any dungeon without this. | | * Dungeon Map - always unnecessary. If you have a good memory and sense of direction, you can navigate any dungeon without this. |
| * Silver Rupees - usually necessary. Used to open certain doors in dungeons. | | * Silver Rupees - usually necessary. Used to open certain doors in dungeons. |
− | * '''Small Key - almost always necessary, with some important exceptions.''' In the Water Temple, it is possible to skip any single Small Key due to a level design oversight which enables you to cunningly bypass one of the locked doors. Also, in the Shadow Temple, the Farore's Wind trick can be used to skip four of them. Since they don't show up in your inventory, however, Small Keys aren't usually considered to be "items" as such. | + | * '''Small Key - almost always necessary, with some important exceptions.''' In the Water Temple, it is possible to skip any single Small Key due to a level design oversight which enables you to cunningly bypass one of the locked doors. Also, in the Shadow Temple, the Farore's Wind trick can be used to skip four of them. Since they don't show up in your inventory, however, Small Keys aren't usually considered to be "items" as such. |
| * Heart Container - unnecessary. A number of people have beaten the whole game on just the original three hearts you receive, and with no deaths. | | * Heart Container - unnecessary. A number of people have beaten the whole game on just the original three hearts you receive, and with no deaths. |
| * Fishing Pole - unnecessary. But you can skip alot more w/ one then w/out one since you can use light arrow B. | | * Fishing Pole - unnecessary. But you can skip alot more w/ one then w/out one since you can use light arrow B. |