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Difference between revisions of "Marathon Run"

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Revision as of 09:22, 18 May 2006

A sub-game in The Legend of Zelda: Ocarina of Time. You can play this sub-game by fixing Gerudo Valley bridge and then challenging the Running Man inside the carpenters' tent.

The game is a flat race from the tent to the entrance to Kokiri Forest. You can't warp, nor can you ever fail to lose to the Running Man by one second. This is a deliberate addition to the game by Shigeru Miyamoto. Basically it's there to poke fun at people who insist on trying to beat all their videogames 100%, by providing a challenge they can never ever beat (and no, you CAN'T ever beat the Running Man).

There's a glitch you can do to bring Epona inside the tent with you which saves about 10 seconds.

As for all Ocarina sub-games, records for the Marathon Run are hosted by N64HS at [1].

Videos