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Difference between revisions of "Fennerstart"
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+ | == Super Mario Kart == | ||
+ | |||
+ | # Start holding B before the green light | ||
+ | # Release B for atleast 0.5 seconds during the green light | ||
+ | |||
+ | * THIS IS MORE USEFUL ON THE PAL THAN NTSC DUE TO FRAMERATE | ||
+ | |||
+ | == Mario Kart 64 == | ||
Similar to the [[MK64_Tactics#Everettstart|everettstart]]. | Similar to the [[MK64_Tactics#Everettstart|everettstart]]. | ||
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'''DON'T BE CONFUSED WITH EVERETTSTART AND THIS!''' | '''DON'T BE CONFUSED WITH EVERETTSTART AND THIS!''' | ||
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== Examples == | == Examples == |
Revision as of 16:11, 27 December 2008
Super Mario Kart
- Start holding B before the green light
- Release B for atleast 0.5 seconds during the green light
- THIS IS MORE USEFUL ON THE PAL THAN NTSC DUE TO FRAMERATE
Mario Kart 64
Similar to the everettstart.
- Start holding A before Lakitu
- HOWEVER, Release A before reaching the 2nd light. Then tap A mildly in the end of the second light. Next press A again when it's time to go.
- Releasing A for less time is better.
- Just like Everettstart, If you press A again too soon, you wipe out with gray smoke. If you release A too late, you wipe out with orange smoke.
DON'T BE CONFUSED WITH EVERETTSTART AND THIS!