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;Corner avoiding:Sometimes when you go fast across a stage you find corners that stop you. This is annoying, but you can avoid many of them just tapping the opposite direction of your advance before touching the corner.
 
;Corner avoiding:Sometimes when you go fast across a stage you find corners that stop you. This is annoying, but you can avoid many of them just tapping the opposite direction of your advance before touching the corner.
 
;Air Dash Boost:As Sonic, if you jump a little and air dash fast just before the beginning of a slope, you gain extra momentum. This technique is very useful in the beginning of the game.
 
;Air Dash Boost:As Sonic, if you jump a little and air dash fast just before the beginning of a slope, you gain extra momentum. This technique is very useful in the beginning of the game.
;Superglide:As Knuckles and jump and glide in a certain angle before contacting an enemy or item box, your glide is higher and larger. This tactic is especially useful in [[Egg Rocket Zoner Act 1]].
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;Superglide:As Knuckles, if you jump and glide in a certain angle before contacting an enemy or item box, your glide is higher and larger. This tactic is especially useful in [[Egg Rocket Zoner Act 1]].
 
;Superflight:The same as above but playing as Tails and flying.
 
;Superflight:The same as above but playing as Tails and flying.
 
;Hammer Bounce:To make your jumps higher and faster as Amy on a spring, just hit it with the Piko Piko hammer. This trick is especially useful in [[Neo Green Hill Zone Act 2]], [[Secret Base Zone Act 2]], [[Ice Mountain Zone Act 1]], [[Casino Paradise Zone Act 2]] and [[Egg Rocket Zone Act 1]].
 
;Hammer Bounce:To make your jumps higher and faster as Amy on a spring, just hit it with the Piko Piko hammer. This trick is especially useful in [[Neo Green Hill Zone Act 2]], [[Secret Base Zone Act 2]], [[Ice Mountain Zone Act 1]], [[Casino Paradise Zone Act 2]] and [[Egg Rocket Zone Act 1]].
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