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	<id>https://www.archive.speedrunwiki.com/w/index.php?action=history&amp;feed=atom&amp;title=Sky_Deck</id>
	<title>Sky Deck - Revision history</title>
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	<updated>2026-07-05T13:26:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.archive.speedrunwiki.com/w/index.php?title=Sky_Deck&amp;diff=8595&amp;oldid=prev</id>
		<title>SadisticMystic at 01:59, 12 January 2007</title>
		<link rel="alternate" type="text/html" href="https://www.archive.speedrunwiki.com/w/index.php?title=Sky_Deck&amp;diff=8595&amp;oldid=prev"/>
		<updated>2007-01-12T01:59:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:59, 12 January 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot; &gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1. There are only 3 possible locations for the first piece, and all of them are behind doors that require a tilt. Fortunately, the time spent tilting the ship doesn&amp;#039;t have to count against you. If you tilt the ship and then restart, the ship will retain its tilt position at the start of your next life. In Sky Deck, there are two fast layouts that are virtually symmetrical. The one starting with door 06, on the right side, is slightly faster than the one with door 09 on the left. If the radar starts out blue, the piece is behind 06. If not, and you&amp;#039;re willing to try a slower layout, glide left and if the radar turns blue on your way, the piece is in 09. (If the radar doesn&amp;#039;t turn blue, the piece is behind door 02, an unplayable location on the far side of the ship.) Once you know where the piece is, tilt the ship slightly forward and restart, then glide off the starting platform toward the target door. There&amp;#039;s a bit of luck involved here; you have to hope that the door is open (it opens and closes randomly to allow falling objects through) as soon as you arrive there. Get through the door and run up to the piece as fast as you can.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1. There are only 3 possible locations for the first piece, and all of them are behind doors that require a tilt. Fortunately, the time spent tilting the ship doesn&amp;#039;t have to count against you. If you tilt the ship and then restart, the ship will retain its tilt position at the start of your next life. In Sky Deck, there are two fast layouts that are virtually symmetrical. The one starting with door 06, on the right side, is slightly faster than the one with door 09 on the left. If the radar starts out blue, the piece is behind 06. If not, and you&amp;#039;re willing to try a slower layout, glide left and if the radar turns blue on your way, the piece is in 09. (If the radar doesn&amp;#039;t turn blue, the piece is behind door 02, an unplayable location on the far side of the ship.) Once you know where the piece is, tilt the ship slightly forward and restart, then glide off the starting platform toward the target door. There&amp;#039;s a bit of luck involved here; you have to hope that the door is open (it opens and closes randomly to allow falling objects through) as soon as you arrive there. Get through the door and run up to the piece as fast as you can.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3. This piece is in a large cannon in the back corner (whether you chose the left or right path, each of the corner cannons is a possible piece 3 location). Restart after getting piece 1 to get a head start getting out of the room the piece was in, starting on top of a box. Glide into the corner, hit the cannon, and land on the piece that&amp;#039;s left in its remains.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3. This piece is in a large cannon in the back corner (whether you chose the left or right path, each of the corner cannons is a possible piece 3 location). Restart after getting piece 1 to get a head start getting out of the room the piece was in, starting on top of a box&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. If you tilt the ship all the way forward after piece 1, you can get there faster&lt;/ins&gt;. Glide into the corner, hit the cannon&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, tap B right away so you don&amp;#039;t bounce as high&lt;/ins&gt;, and land on the piece that&amp;#039;s left in its remains.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2. Restart after getting piece 3 to start atop the ledge in front of the cannon. The piece is in the spinner enemy on the same ledge; run up to it and either glide or roll into it and you&amp;#039;re done!&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2. Restart after getting piece 3 to start atop the ledge in front of the cannon. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You might consider tilting the ship to the right first, in order to benefit more from rolling.  &lt;/ins&gt;The piece is in the spinner enemy on the same ledge; run up to it and either glide or roll into it and you&amp;#039;re done!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Record video: [http://www.soniccenter.org/videos/2-3-8-3-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;746&lt;/del&gt;.wmv 0:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;07&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;46 &lt;/del&gt;by SadisticMystic]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Record video: [http://www.soniccenter.org/videos/2-3-8-3-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;669&lt;/ins&gt;.wmv 0:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;06&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;69 &lt;/ins&gt;by SadisticMystic]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:SA Strats]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:SA Strats]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SadisticMystic</name></author>
	</entry>
	<entry>
		<id>https://www.archive.speedrunwiki.com/w/index.php?title=Sky_Deck&amp;diff=3752&amp;oldid=prev</id>
		<title>SadisticMystic at 20:37, 23 June 2006</title>
		<link rel="alternate" type="text/html" href="https://www.archive.speedrunwiki.com/w/index.php?title=Sky_Deck&amp;diff=3752&amp;oldid=prev"/>
		<updated>2006-06-23T20:37:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Sky Deck&amp;#039;&amp;#039;&amp;#039; is an action stage in [[Sonic Adventure]].  It&amp;#039;s Sonic&amp;#039;s 8th stage, Tails&amp;#039;s 4th, and Knuckles&amp;#039;s 5th.&lt;br /&gt;
&lt;br /&gt;
===Speed Tips===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sonic&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
Record video: [http://www.soniccenter.org/videos/skydeck_fman11660.avi 1:16.60 by F-Man]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tails&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Knuckles&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is a treasure-hunting stage.  The general [[SA Hunting Tips|hunting tips]] apply.  The best locations are:&lt;br /&gt;
&lt;br /&gt;
1. There are only 3 possible locations for the first piece, and all of them are behind doors that require a tilt. Fortunately, the time spent tilting the ship doesn&amp;#039;t have to count against you. If you tilt the ship and then restart, the ship will retain its tilt position at the start of your next life. In Sky Deck, there are two fast layouts that are virtually symmetrical. The one starting with door 06, on the right side, is slightly faster than the one with door 09 on the left. If the radar starts out blue, the piece is behind 06. If not, and you&amp;#039;re willing to try a slower layout, glide left and if the radar turns blue on your way, the piece is in 09. (If the radar doesn&amp;#039;t turn blue, the piece is behind door 02, an unplayable location on the far side of the ship.) Once you know where the piece is, tilt the ship slightly forward and restart, then glide off the starting platform toward the target door. There&amp;#039;s a bit of luck involved here; you have to hope that the door is open (it opens and closes randomly to allow falling objects through) as soon as you arrive there. Get through the door and run up to the piece as fast as you can.&lt;br /&gt;
&lt;br /&gt;
3. This piece is in a large cannon in the back corner (whether you chose the left or right path, each of the corner cannons is a possible piece 3 location). Restart after getting piece 1 to get a head start getting out of the room the piece was in, starting on top of a box. Glide into the corner, hit the cannon, and land on the piece that&amp;#039;s left in its remains.&lt;br /&gt;
&lt;br /&gt;
2. Restart after getting piece 3 to start atop the ledge in front of the cannon. The piece is in the spinner enemy on the same ledge; run up to it and either glide or roll into it and you&amp;#039;re done!&lt;br /&gt;
&lt;br /&gt;
Record video: [http://www.soniccenter.org/videos/2-3-8-3-746.wmv 0:07.46 by SadisticMystic]&lt;br /&gt;
&lt;br /&gt;
[[Category:SA Strats]]&lt;/div&gt;</summary>
		<author><name>SadisticMystic</name></author>
	</entry>
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