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	<id>https://www.archive.speedrunwiki.com/w/index.php?action=history&amp;feed=atom&amp;title=Quitout</id>
	<title>Quitout - Revision history</title>
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	<updated>2026-10-21T01:06:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.archive.speedrunwiki.com/w/index.php?title=Quitout&amp;diff=2018&amp;oldid=prev</id>
		<title>Typosaur at 11:57, 15 May 2006</title>
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		<updated>2006-05-15T11:57:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;Quitout&amp;#039;&amp;#039; is simply a term used for the process of quitting in the middle of a run, commonly due to failed objectives or any other reason that obstructs the player from completing a desirable run.&lt;br /&gt;
&lt;br /&gt;
Quite often, the time displayed on the ending screen after quitting can be of indication as to how good the run was up to the point where it was quit. This is also used as common practice among many gamers, and the method especially applies to games where an in-game timer is not present (such as [[GoldenEye 007]] as opposed to [[Perfect Dark]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>Typosaur</name></author>
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