You can know more about editing the articles in the wiki by reading guidelines.

Changes

From Speedrunwiki.com
Jump to navigationJump to search
1,989 bytes added ,  10:25, 15 May 2007
no edit summary
Line 24: Line 24:  
'''Mission 3'''
 
'''Mission 3'''
   −
If you're taking the traditional path here, forget almost everything you know about this mission.  That path can only get you down to about 1:03 or 1:04, or down to 0:53 if you use the underwater glide technique.  Another technique exists that can get under 35 seconds, but the current best path shaves a further 10 off of that.
+
If you're taking the traditional path here, forget almost everything you know about this mission.  That path can only get you down to about 1:03 or 1:04, or down to 0:53 if you use the underwater glide technique.  Another technique exists that can get under 35 seconds, but there are two routes that can shave a further 10 off of that. They'll be labeled the "easy" path and the "hard" path, with the hard one estimated to be faster by about 1 second when done optimally.
 +
 
 +
''Easy path''
    
Jump forward and hit the hourglass, but then don't continue ahead.  Go left instead, punching out the boxes and continuing through the door.  Hug the inside of the curved room, avoiding the E-1000.  Right as you pass through the doorway, hold A and left.
 
Jump forward and hit the hourglass, but then don't continue ahead.  Go left instead, punching out the boxes and continuing through the door.  Hug the inside of the curved room, avoiding the E-1000.  Right as you pass through the doorway, hold A and left.
Line 34: Line 36:  
When you see a Chao mural in front of you, keep going forward to pass through it.  Now you're back within the level bounds.  Go past the "proper" opening below you that takes the form of a small pool, and climb one of the pillars into the lowest alcove.  Run behind it, then jump toward the screen in such a way that you bounce off the top of the hourglass.  This takes you through the roof of the alcove.  At this point you're considered out of bounds once again, but you're not going to stay that way for long.  Glide toward the screen and you'll pass through the wall of the next alcove up and tag the Chao right away.
 
When you see a Chao mural in front of you, keep going forward to pass through it.  Now you're back within the level bounds.  Go past the "proper" opening below you that takes the form of a small pool, and climb one of the pillars into the lowest alcove.  Run behind it, then jump toward the screen in such a way that you bounce off the top of the hourglass.  This takes you through the roof of the alcove.  At this point you're considered out of bounds once again, but you're not going to stay that way for long.  Glide toward the screen and you'll pass through the wall of the next alcove up and tag the Chao right away.
   −
Record video: [http://youtube.com/watch?v=j8o6otp-0iE 0:23:25 by SadisticMystic]
+
Best video using this method: [http://youtube.com/watch?v=j8o6otp-0iE 0:23:25 by SadisticMystic]
 +
 
 +
''Hard path''
 +
 
 +
For this method, after hitting the hourglass, you do want to continue straight ahead, as though you were taking the traditional path.  Continue through the first two hourglass doors, then navigate the double step up.  You can either jump into the enemy and gain some upward momentum upon destroying it, giving you enough height to clear both steps in a single jump, or you can make two not-quite-full jumps in rapid succession while running at full speed.  The latter is faster by a very small amount.
 +
 
 +
Once you're high enough, start a glide and hold it through to the hourglass, registering a hit on it, then power through the boxes with punches with a triple B tap (the third punch isn't for destroying boxes, but rather bringing your forward momentum back up once the way is clear).  Jump once you boost forward after the boxes, and try to land on the wall with a [[SA2 terminology|quick climb]].  Climb up a short way, and ledge jump through the opening into the pyramid core.
 +
 
 +
Now that you're here, you want to turn 45 degrees left, toward the door to the green room.  You can dive to save time on your trip down, as long as you cancel it with a glide before hitting ground and initiating a dig.  Get up to the door, jump up into the right corner, and glide into it--with any luck, you clip the corner here, and you either go right through the door and into the green hallway (bad) or you veer right and into the open blackness (good).  You need to slip through the corner on the first try in order to save any time over the easy path, and it's much less consistent to clip out of bounds here than it is at the corner light.
 +
 
 +
Now that you're out, the path is the same as the easy method, so go claim your Chao.
 +
 
 +
Record video: [http://youtube.com/watch?v=q_wjdcvfGU0 0:22:05 by SadisticMystic]
    
'''Mission 5'''
 
'''Mission 5'''

Navigation menu