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Line 17: |
| A L around first Pokey , and a R around the second. | | A L around first Pokey , and a R around the second. |
| Ride into the sand which is ahead , and you'll jump a bit , but not high. Instead of waiting ,shroom immediately , and when you're near to the end , slide to the left , charge up a MT , and release it when you make it to the way , this goes faster. | | Ride into the sand which is ahead , and you'll jump a bit , but not high. Instead of waiting ,shroom immediately , and when you're near to the end , slide to the left , charge up a MT , and release it when you make it to the way , this goes faster. |
− | Now , slide a bit around the quicksand , but just a little bit , and make a MT (facing to the left) , so that you'll go into the quicksand a bit. It can save around 0:1 per MT when you make a MT here after a shroom lap , but just make one ; two might be risky and not worthy enough. Make sure it is left-faced, but stay close to the way , because you might go to deep if you don't. If you all done this , make sure you keep a right-faced MT when you get onto the path again. When the front-half reaches it , let it go off. | + | Now don't do this wrong because if you do, you might ruin it all up, and that is no good for you. |
− | Then three or four Rs when out of it ; the last one goes right off the Pokeys. | + | When you did this last MT, you were suppose to go into the quicksand. Well, you can do this whenever you do not go too far in it. Charge an MT up and you release it. Where you do, it doesn't matter, but you need to prevent making a jump when you go out of the quicksand in the end. You could prefer the place where your kart is half-way over the quicksand, but if you MT before you reach the white sand and immediately start charging up an MT to use it when outside of the quicksand, you go a bit faster. |
| + | Then three Rs when out of it ; the last one goes right off the Pokeys. |
| A R heading right , and then a L between the dark and light yellow sand hills , a R when the screen is a bit below then otherwise and then another R or two to head into the dark yellow sand before finish. | | A R heading right , and then a L between the dark and light yellow sand hills , a R when the screen is a bit below then otherwise and then another R or two to head into the dark yellow sand before finish. |
| A R and build up a R if you're flying (better not!) and a L to come out the dark yellow sand. A R and a L and you finish! | | A R and build up a R if you're flying (better not!) and a L to come out the dark yellow sand. A R and a L and you finish! |