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'''Climbing Ladders Faster''' - Same principle as wall strafing; hold the forward key as well as a strafe key, while going up a ladder, to move 22% faster.
 
'''Climbing Ladders Faster''' - Same principle as wall strafing; hold the forward key as well as a strafe key, while going up a ladder, to move 22% faster.
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'''Closing Doors Early''' - When a sliding (not rotating) door is opening, fire a hornet gun at it to make it close early. This allows some triggers to be activated sooner.
    
'''Explosion Damage Boosting''' - Works with all explosives, best done with 100 health / 0 armor. For example, take a grenade and trigger it. Crouch, then jump right before it explodes, and you will get a height boost. If you face forward, jump, crouch, and release the grenade, you will get a horizontal speed boost. The boost you receive from an explosion is directly proportional to the amount of health you lose, not the combined health/armor you lose. Since armor soaks up the force of the explosion, you should have only a small amount of armor or no armor at all. However, if you use satchel charges or tripmines you must have some armor because they are more powerful than conventional explosives.
 
'''Explosion Damage Boosting''' - Works with all explosives, best done with 100 health / 0 armor. For example, take a grenade and trigger it. Crouch, then jump right before it explodes, and you will get a height boost. If you face forward, jump, crouch, and release the grenade, you will get a horizontal speed boost. The boost you receive from an explosion is directly proportional to the amount of health you lose, not the combined health/armor you lose. Since armor soaks up the force of the explosion, you should have only a small amount of armor or no armor at all. However, if you use satchel charges or tripmines you must have some armor because they are more powerful than conventional explosives.

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