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926 bytes added ,  09:43, 7 November 2006
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Strat here.
 
Strat here.
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* [http://wrvids.com/Mario%20Kart/MK64/Fastest%20Available%20Vids/yv-12573-Tomazelli.mpg WR Video (NTSC) - 1'25"73] by [[Karlo Tomazelli]]
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* [http://www.thengamer.com/MK64/14-YoshiValley/Greg%20Lewis%20-%20Yoshi%20Valley%20-%203%20lap%20-%2014365.wmv PAL Video - 1'26"20] by [[Greg Lewis]]
    
== Non-Shortcut flap ==
 
== Non-Shortcut flap ==
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As you approach the jump, start a left facing slide and build a MT. Release the MT and turn left sharply, then jump off the edge and onto the road below. When you land, straighten and do a MT straight away. Between landing the jump and the big egg, you should put in three MT’s. Try to keep as straight as you can through this part as you lose time by zigzagging.  You should pass the giant egg with no hassle and then go onto the bridge.  DON’T HIT THE BRIDGE WALLS. That’s just dumb. Just before the end of the bridge start a left facing slide. Once off the bridge, use your second shroom to shroomslide up the grassy hill on the left. You must hold your line here between the cliff edge and left of the single tree. Use your last shroom while holding the slide just after you pass the start of the white fence. Then hold the shroomslide (build an MT to help hold it) and follow the fence as tightly as you can. You will cross the finish line around when your shroom runs out and hopefully, with a very fast time. A good driving line at the end will have you hit the fence at the same time as you cross the line.
 
As you approach the jump, start a left facing slide and build a MT. Release the MT and turn left sharply, then jump off the edge and onto the road below. When you land, straighten and do a MT straight away. Between landing the jump and the big egg, you should put in three MT’s. Try to keep as straight as you can through this part as you lose time by zigzagging.  You should pass the giant egg with no hassle and then go onto the bridge.  DON’T HIT THE BRIDGE WALLS. That’s just dumb. Just before the end of the bridge start a left facing slide. Once off the bridge, use your second shroom to shroomslide up the grassy hill on the left. You must hold your line here between the cliff edge and left of the single tree. Use your last shroom while holding the slide just after you pass the start of the white fence. Then hold the shroomslide (build an MT to help hold it) and follow the fence as tightly as you can. You will cross the finish line around when your shroom runs out and hopefully, with a very fast time. A good driving line at the end will have you hit the fence at the same time as you cross the line.
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* [http://wrvids.com/Mario%20Kart/MK64/Fastest%20Available%20Vids/yv-2618-Fried.mpg WR Video (NTSC - 26"18] by [[Michael Fried]]
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* [http://www.youtube.com/watch?v=kOj_kM88kUY PAL Video - 26"42] by [[Vincent Tolhuis]]
    
== Shortcut 3lap ==
 
== Shortcut 3lap ==
    
Strat here.
 
Strat here.
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* [http://wrvids.com/Mario%20Kart/MK64/Fastest%20Available%20Vids/yvsc-2793-Bukrim.mpg WR Video (NTSC) - 27"93] by [[Myles Bukrim]]
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* [http://www.youtube.com/watch?v=TvBh4p1I8zc PAL Video - 28"14] by [[Vincent Tolhuis]]
    
== Shortcut flap ==
 
== Shortcut flap ==
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Drive a normal lap up until the finish line. Do not cross the finish instead go to the left of it. Look for two yellow patches close to each other. You want to sit on the left patch of yellow grass. You might want to play as Yoshi because he makes the next step very easy. Line up the spike on Yoshi's head with the white part of the wall on the far away part of the track. Get close to the hill in front of you and when close hold A and drive down. About two kart lengths before reaching the fence hold your brakes. Jump over the fence (This is hard to do sometimes) and let your kart do the rest. You should trigger a lap and be brought back up near the finish line. You should be really close to the finish because sometimes Lakitu will put you a little bit farther back. You want to be about a kart length away. When he puts you down shroom as fast as possible and if done correctly your lap should be very fast (from almost 7 seconds to just under six seconds)
 
Drive a normal lap up until the finish line. Do not cross the finish instead go to the left of it. Look for two yellow patches close to each other. You want to sit on the left patch of yellow grass. You might want to play as Yoshi because he makes the next step very easy. Line up the spike on Yoshi's head with the white part of the wall on the far away part of the track. Get close to the hill in front of you and when close hold A and drive down. About two kart lengths before reaching the fence hold your brakes. Jump over the fence (This is hard to do sometimes) and let your kart do the rest. You should trigger a lap and be brought back up near the finish line. You should be really close to the finish because sometimes Lakitu will put you a little bit farther back. You want to be about a kart length away. When he puts you down shroom as fast as possible and if done correctly your lap should be very fast (from almost 7 seconds to just under six seconds)
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* [http://speeddemosarchive.com/demo.pl?MarioKart64_yvscfl_00579 NTSC Video - 5"79] by [[Myles Bukrim]]
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* [http://www.youtube.com/watch?v=akbmCs-aceg PAL Video - 5"85] by [[Vincent Tolhuis]]
    
== External Links ==
 
== External Links ==
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