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These are tips that apply when speedrunning Knuckles's stages in [[Sonic Adventure]].
 
These are tips that apply when speedrunning Knuckles's stages in [[Sonic Adventure]].
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'''Random pieces will end a lot of runs from the start.''' There are 21 possible piece locations in each level. They're separated by piece number (a spot that holds piece #1 will always be #1, never #2 or #3), with one piece getting 12 of the locations, one getting 6, and one getting 3. For speed purposes, one of the locations for each piece (usually the closest) will be the "best" one, the only one worth playing once you're aiming for a record. This means that a given run has a 1-in-216 chance of being the best layout. These levels will require you enter and leave quite a few times just because the piece layout isn't perfect, and nothing you do can get you the record on this layout. It's tough, but it's something you have to put up with on Knuckles stages.
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'''Random pieces will end a lot of runs from the start.''' There are 21 possible piece locations in each level. They're separated by piece number (a spot that holds piece #1 will always be #1, never #2 or #3), with one piece getting 12 of the locations, one getting 6, and one getting 3. (Exception: Casinopolis has only 14 piece locations, divided 6-5-3.) For speed purposes, one of the locations for each piece (usually the closest) will be the "best" one, the only one worth playing once you're aiming for a record. This means that a given run has a 1-in-216 chance of being the best layout. These levels will require you enter and leave quite a few times just because the piece layout isn't perfect, and nothing you do can get you the record on this layout. It's tough, but it's something you have to put up with on Knuckles stages.
    
'''When you get just the right layout, you get to keep it.''' In the sequel, piece locations changed with every life, so if you missed a piece when it was in the right spot you might not see it again for a few dozen tries. Not so here. The pieces stay in the same spots after a restart; you have to quit and re-enter to change the layout. I wouldn't necessarily call it better than SA2's system, or worse; but rather just "different" (you did have to put up with re-entering the stage over and over until you hit your 1-in-216 shot to get to this point, right?) Once you have the right pieces, you can take as many tries to get them as you want, making sure your lines are completely flawless, and the pieces will still be there each time.
 
'''When you get just the right layout, you get to keep it.''' In the sequel, piece locations changed with every life, so if you missed a piece when it was in the right spot you might not see it again for a few dozen tries. Not so here. The pieces stay in the same spots after a restart; you have to quit and re-enter to change the layout. I wouldn't necessarily call it better than SA2's system, or worse; but rather just "different" (you did have to put up with re-entering the stage over and over until you hit your 1-in-216 shot to get to this point, right?) Once you have the right pieces, you can take as many tries to get them as you want, making sure your lines are completely flawless, and the pieces will still be there each time.