You can know more about editing the articles in the wiki by reading guidelines.

Changes

From Speedrunwiki.com
Jump to navigationJump to search
99 bytes added ,  14:19, 6 July 2006
Line 96: Line 96:  
===Dwight the Black Hole===
 
===Dwight the Black Hole===
   −
Black Holes start out small. But they attract enemies. Enemies which collide with it get absorbed and the Black Holes get bigger. If it gets big enough, a Black Hole will explode, releasing a flurry of Seekers and Butterflies which will attack you.
+
Slow, often immobile. Black Holes start out small. But they attract enemies. Enemies which collide with it get absorbed and the Black Holes get bigger. If it gets big enough, a Black Hole will explode, releasing a flurry of Seekers and Butterflies which will attack you.
   −
If you shoot a Black Hole, it will shrink and eventually pop harmlessly. But the larger the Black Hole, the more powerfully it will repel your fire, so you need to go closer to it for your shots to connect. And also, the larger the Black Hole, the more powerfully it will ''attract you''. So sitting on the edge while shooting one is ''dangerous''.
+
If you shoot a Black Hole, it will shrink and eventually pop harmlessly. But the larger the Black Hole, the more powerfully it will repel your fire, so you need to go closer to it for your shots to connect. And also, the larger the Black Hole, the more powerfully it will ''attract you''. So sitting on the edge while shooting one is ''dangerous''. Especially as other enemies will come after you from the opposite direction.
    
But here's the kicker. The points value of a Black Hole is '''150 + (5/2)N(N+1) points * your current multiplier''', where N is ''the number of enemies who have fallen into the Black Hole''. That number, you'll notice, goes up with the ''square'' of the number of enemies. If you let enemies fall in, then shoot the Hole back to a manageable size, and repeat, you can get up to serious scores. I mean:
 
But here's the kicker. The points value of a Black Hole is '''150 + (5/2)N(N+1) points * your current multiplier''', where N is ''the number of enemies who have fallen into the Black Hole''. That number, you'll notice, goes up with the ''square'' of the number of enemies. If you let enemies fall in, then shoot the Hole back to a manageable size, and repeat, you can get up to serious scores. I mean:

Navigation menu