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No full [[TAS]] of OoT exists yet. However, were one to be created, the traditional practice in TASes is to begin timing the instant the console (emulator in this case) is turned on, and stop timing as soon as the game ceases to be fed input, which would be after the final dialogue is completed.
 
No full [[TAS]] of OoT exists yet. However, were one to be created, the traditional practice in TASes is to begin timing the instant the console (emulator in this case) is turned on, and stop timing as soon as the game ceases to be fed input, which would be after the final dialogue is completed.
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[[Category:The Legend of Zelda: Ocarina of Time]]