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Text replacement - "speed run" to "speedrun"
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The [[N64]] [[PAL version]] of OoT runs roughly 5/6 as fast as the [[NTSC]] N64 version and all [[GCN]] versions.
 
The [[N64]] [[PAL version]] of OoT runs roughly 5/6 as fast as the [[NTSC]] N64 version and all [[GCN]] versions.
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== Full speed runs ==
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== Full speedruns ==
    
Speed runs of Ocarina are usually handled by the [[Speed Demos Archive]] (although [[Twin Galaxies]] is also known to rank them). SDA's Ocarina page is [http://speeddemosarchive.com/ZeldaOcarinaOfTime.html here].
 
Speed runs of Ocarina are usually handled by the [[Speed Demos Archive]] (although [[Twin Galaxies]] is also known to rank them). SDA's Ocarina page is [http://speeddemosarchive.com/ZeldaOcarinaOfTime.html here].
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It was once estimated that one of Ocarina's testers, knowing the game inside-out, could beat the whole game in 8 to 10 hours.
 
It was once estimated that one of Ocarina's testers, knowing the game inside-out, could beat the whole game in 8 to 10 hours.
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The first ''public'' full speed run attempt of Ocarina resulted in a time of 5 hours 45 minutes (NTSC) and was obtained by [[Mike Damiani]], probably in late 2003 or early 2004. This run was never fully converted to digital format as it was superseded in late March 2004 by Mike's first serious run, which gained him a time of [http://www.archive.org/details/ZeldaOoT_525 5 hours 25 minutes]. On April 21, 2004, this became the first Zelda run to be hosted by the [[Speed Demos Archive]], and brought Ocarina speedrunning to the attention of the speed-running community at large.
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The first ''public'' full speedrun attempt of Ocarina resulted in a time of 5 hours 45 minutes (NTSC) and was obtained by [[Mike Damiani]], probably in late 2003 or early 2004. This run was never fully converted to digital format as it was superseded in late March 2004 by Mike's first serious run, which gained him a time of [http://www.archive.org/details/ZeldaOoT_525 5 hours 25 minutes]. On April 21, 2004, this became the first Zelda run to be hosted by the [[Speed Demos Archive]], and brought Ocarina speedrunning to the attention of the speed-running community at large.
    
On September 5, 2004, after extensive research and radical route-restructuring, Mike reduced his record to [http://www.archive.org/details/ZeldaOoT_504 5 hours 4 minutes], coming within an ace of breaking the barely-reachable five hour barrier. Mike said (lied) that he would never speed-run Ocarina again.
 
On September 5, 2004, after extensive research and radical route-restructuring, Mike reduced his record to [http://www.archive.org/details/ZeldaOoT_504 5 hours 4 minutes], coming within an ace of breaking the barely-reachable five hour barrier. Mike said (lied) that he would never speed-run Ocarina again.

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