Switching strafe directions while moving continuously forwards, for example at a corner, results in your strafing speed (the left-to-right component of your motion) dropping from 100% in one direction all the way to zero to 100% in the other direction. During this time, your horizontal velocity is NOT at its maximum which means that for the split second it takes you to fully change direction - ''even if it takes you no time at all to move your thumb'' - you are NOT moving at top speed. Therefore, it is good general practice to switch strafes as little as possible, especially on flat speed levels like [[War]]. When you do switch strafes, try to arrange to do so at places like doors, where you usually have to slow down fractionally for the door to open anyway. | Switching strafe directions while moving continuously forwards, for example at a corner, results in your strafing speed (the left-to-right component of your motion) dropping from 100% in one direction all the way to zero to 100% in the other direction. During this time, your horizontal velocity is NOT at its maximum which means that for the split second it takes you to fully change direction - ''even if it takes you no time at all to move your thumb'' - you are NOT moving at top speed. Therefore, it is good general practice to switch strafes as little as possible, especially on flat speed levels like [[War]]. When you do switch strafes, try to arrange to do so at places like doors, where you usually have to slow down fractionally for the door to open anyway. |