Changes

152 bytes added ,  18:13, 18 July 2021
add One guard lure page link
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:This is a theoretical strategy that lures one of the guards next to the decoder door to open it for you, saving 2-3 seconds. This has only been demonstrated in a TAS. More information [https://forums.the-elite.net/index.php?topic=18518.msg470247#msg470247 in this post].
 
:This is a theoretical strategy that lures one of the guards next to the decoder door to open it for you, saving 2-3 seconds. This has only been demonstrated in a TAS. More information [https://forums.the-elite.net/index.php?topic=18518.msg470247#msg470247 in this post].
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==Technical Details==
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== Technical Details ==
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===Trio after console door===
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=== Trio after console door ===
    
The script for each of the trio of guards in the hallway after the console controller door is naively written to wait until they see Bond, then walk & shoot, followed by run & shoot, before becoming normal guards. However if you look down heavily then the two charging animations fail and they will fall through to become normal guards.
 
The script for each of the trio of guards in the hallway after the console controller door is naively written to wait until they see Bond, then walk & shoot, followed by run & shoot, before becoming normal guards. However if you look down heavily then the two charging animations fail and they will fall through to become normal guards.
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=== One guard lure ===
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There's a separate page discussing the technical aspect of the [[Facility Decoder Door Lure|decoder door one guard lure]].
    
==Tutorials==
 
==Tutorials==