| + | You should boost 4 times before picking up the first body armour, then repeat for the full 12 boosts. Bounce boost or similar would allow for a large number of guard boosts, and still 12 self-boosts. The main low-damage boost will be the 4th one, so 3 boosts -> BA -> 5 boosts is still pretty sure to kill you.<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg460592#msg460592|title=the-elite forum Goldeneye facts post on Damage on Agent|author=Whiteted|access-date=July 18, 2021}}</ref> |
− | First of all, there are 4 NPC's in Streets that can spawn, 2 of them are [[Guards#Chaser Guard|chaser guards]]<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg456102#msg456102|title=the-elite forum Goldeneye facts post on guard AI|author=Icy|access-date=July 16, 2021}}</ref> and the other 2 are civilians<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg389472#msg389472|title=the-elite facts topic post on guard spawns|access-date=July 16, 2021}}</ref> (I will not bother covering the civilians, but they work similarly to the guards). When you start up Streets and the cinemas begin to play, two 20 second timers are also started, one for each guard. After 20 seconds have passed, the timers are reset with a new value which is individually set for each guard. To easier keep track of things, let's call one of the guards RED and the other BLUE.
| + | There are 4 NPC's in Streets that can spawn, 2 of them are [[Guards#Chaser Guard|chaser guards]]<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg456102#msg456102|title=the-elite forum Goldeneye facts post on guard AI|author=Icy|access-date=July 16, 2021}}</ref> and the other 2 are civilians<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg389472#msg389472|title=the-elite facts topic post on guard spawns|access-date=July 16, 2021}}</ref> (I will not bother covering the civilians, but they work similarly to the guards). When you start up Streets and the cinemas begin to play, two 20 second timers are also started, one for each guard. After 20 seconds have passed, the timers are reset with a new value which is individually set for each guard. To easier keep track of things, let's call one of the guards RED and the other BLUE. |
| RED's timer will count to 5 seconds, and BLUE's to 9 seconds. Whenever the timers reach their values, the game checks if the guard can be spawned, and no matter the outcome, the timer is reset and starts over. | | RED's timer will count to 5 seconds, and BLUE's to 9 seconds. Whenever the timers reach their values, the game checks if the guard can be spawned, and no matter the outcome, the timer is reset and starts over. |