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1,488 bytes removed ,  14:39, 18 July 2021
move uncommon strategies to separate page.
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== Strategies ==
 
== Strategies ==
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=== Glass Door (Modern) ===
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=== Glass Door ===
    
The following strategies<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=24158.0|title=The COMPLETE Aztec Glass Knowledge Repository|access-date=July 16, 2021}}</ref> are actively used to open the locked glass door to complete Objective A. These strategies make use of [[Tracking_Bond|guard tracking]].
 
The following strategies<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=24158.0|title=The COMPLETE Aztec Glass Knowledge Repository|access-date=July 16, 2021}}</ref> are actively used to open the locked glass door to complete Objective A. These strategies make use of [[Tracking_Bond|guard tracking]].
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In order for the strat to work, you must reach the glass before this animation ends. Otherwise, he will copy an earlier position and won't run all the way to the glass. The second guard, the one behind the mainframe, will usually see Bond as you run to the glass and do another animation as the mainframe closes. At this point, you need to wait by the glass only until this animation has ended. Usually, you can tell easily by listening to the gunfire, whenever it ends, wait a bit extra for the animation to end, then leave the glass. Also, you probably want to stay still during this time, so that both guards copy the same exact position, and increase the chances of them blocking each other.
 
In order for the strat to work, you must reach the glass before this animation ends. Otherwise, he will copy an earlier position and won't run all the way to the glass. The second guard, the one behind the mainframe, will usually see Bond as you run to the glass and do another animation as the mainframe closes. At this point, you need to wait by the glass only until this animation has ended. Usually, you can tell easily by listening to the gunfire, whenever it ends, wait a bit extra for the animation to end, then leave the glass. Also, you probably want to stay still during this time, so that both guards copy the same exact position, and increase the chances of them blocking each other.
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An important factor is that the guards needs to be close to each other in order to act as obstacles. (if one guard reaches the glass early, he might just continue running before the second guard even gets there). The mainframe usually handles this for us though, by delaying the nearest guard. It's also worth noting that the nearest guard will not spend more than 10 seconds trying to reaching the glass (usually not the far guard either), so he should *always* continue running. The time frame during which the door can open is therefore pretty small.
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An important factor is that the guards needs to be close to each other in order to act as obstacles. (If one guard reaches the glass early, he might just continue running before the second guard even gets there). The mainframe usually handles this for us though, by delaying the nearest guard. It's also worth noting that the nearest guard will not spend more than 10 seconds trying to reaching the glass (usually not the far guard either), so he should *always* continue running. The time frame during which the door can open is therefore pretty small.
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Legacy and theoretical glass door strategies are listed on the [[Aztec_Non-Standard_Strategies|Non-Standard Strategies]] page.
    
==== Mainframe Strat ====
 
==== Mainframe Strat ====
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[https://www.youtube.com/watch?v=zqdKEy_AMB0 video example].
 
[https://www.youtube.com/watch?v=zqdKEy_AMB0 video example].
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=== Glass Door (Legacy) ===
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The following strategies are not commonly used, but might still be useful in RTA or LTK runs, or occasionally as a backup to a modern strategy.
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==== Bryan B. Glass ====
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Obsolete because it is slower than modern strategies. Still has a place in modern RTA runs as a backup for failed mainframe attempts. It is also used in LTK runs.
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Consistency rating: MEDIUM
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[https://www.youtube.com/watch?v=how7MyuuVTA example video].
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==== Henrik Glass ====
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Very viable for good PBs but newer strats are likely easier and more consistent.
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Consistency rating: Medium-Low
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[https://www.youtube.com/watch?v=vKZ9BrbMjvU example video].
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==== Fast Glass ====
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Still viable for UWR on all difficulties. Just really hard and unreliable even on agent.
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Consistency Rating: LOW
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[https://www.youtube.com/watch?v=UvY7Ztcm5Pw example video].
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==== Crouch Glass ====
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Very viable for UWR, but relies heavily on guard animations which makes it terrible to play for. There are several variations of it and Henrik needs to write this section. Crouch glass is the main strat on the XBLA version of Goldeneye which some might find interesting. It's possible we can learn some from the way they do it. There is also a trick where if you pause buffer the moment the guard finishes running, the guard will run further which might help with consistency.
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Consistency rating: LOWish?, more info is required.
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[https://www.youtube.com/watch?v=c1O_oQ7Najg example video]. [https://www.youtube.com/watch?v=zvn_Dsjk-W8 XBLA example video]. [https://www.youtube.com/watch?v=y_9rZDksQlg Another XBLA example video].
      
== Tutorials ==
 
== Tutorials ==