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399 bytes added ,  15:52, 17 July 2021
move surface 2 from main page
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* While loaded, hostages can occasionally run up the stairs into the bridge via the side doors, even opening the locked doors out onto the balconies. They appear to still think they are downstairs, until they redo their routing and take the bridge hostage's route through the central corridor.
 
* While loaded, hostages can occasionally run up the stairs into the bridge via the side doors, even opening the locked doors out onto the balconies. They appear to still think they are downstairs, until they redo their routing and take the bridge hostage's route through the central corridor.
 
* Hostages can escape while dying, and it will still count towards the total number escaped. However no more than 4/2/1 can be killed on A/SA/00A respectively otherwise Objective A will fail - even if it has already been completed. In a TAS a precisely thrown grenade could be used to propel the final hostage towards his escape point.
 
* Hostages can escape while dying, and it will still count towards the total number escaped. However no more than 4/2/1 can be killed on A/SA/00A respectively otherwise Objective A will fail - even if it has already been completed. In a TAS a precisely thrown grenade could be used to propel the final hostage towards his escape point.
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==== Surface 2 ====
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* There are 6 [[Guards#Patrolling Guard|patrolling guards]]<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg456102#msg456102|title=the-elite forum Goldeneye facts post on guard AI|author=Icy|access-date=July 16, 2021}}</ref>.
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* The key guard is a normal guard.
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* There are 4 spawning guards who are chasers. They spawn immediately and indefinitely.
    
==== Bunker 2 ====
 
==== Bunker 2 ====

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