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724 bytes added ,  09:33, 16 July 2021
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First of all, there are 4 NPC's in Streets that can spawn, 2 of them are guards and the other 2 are civilians<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg389472#msg389472|title=the-elite facts topic post on guard spawns|access-date=July 16, 2021}}</ref> (I will not bother covering the civilians, but they work similarly to the guards). When you start up Streets and the cinemas begin to play, two 20 second timers are also started, one for each guard. After 20 seconds have passed, the timers are reset with a new value which is individually set for each guard. To easier keep track of things, let's call one of the guards RED and the other BLUE.
 
First of all, there are 4 NPC's in Streets that can spawn, 2 of them are guards and the other 2 are civilians<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg389472#msg389472|title=the-elite facts topic post on guard spawns|access-date=July 16, 2021}}</ref> (I will not bother covering the civilians, but they work similarly to the guards). When you start up Streets and the cinemas begin to play, two 20 second timers are also started, one for each guard. After 20 seconds have passed, the timers are reset with a new value which is individually set for each guard. To easier keep track of things, let's call one of the guards RED and the other BLUE.
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RED's timer will count to 5 seconds, and BLUE's to 9 seconds. Whenever the timers reach their values, the game checks if the guard can be spawned, and no matter the outcome, the timer is reset and starts over.
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The first thing the game will check is if the guard is no longer in the level, i.e. has he been killed and faded away. For obvious reasons, the game doesn't want a new guard to spawn every 5 or 9 seconds. One of the most interesting discoveries I made though is that 2 guards with the same ID-numbers as the spawning guards already exists in the level from the start. So it's actually not until those guards have been killed that the corresponding guard will be able to spawn. Who are these 2 guards you ask?
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=== Valentin ===
 
=== Valentin ===

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