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1,375 bytes added ,  09:28, 16 July 2021
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Below is a list of which room's spawn point RED and  BLUE will use when Bond is in a certain room.
 
Below is a list of which room's spawn point RED and  BLUE will use when Bond is in a certain room.
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==aa==
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{| class="wikitable"
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!Room Bond is in||style="color:red;"|RED spawn||style="color:blue;"|BLUE spawn
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|-
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|(everything before room #20)||#21||#22
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|-
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|#20, #21, #22||#24||#25
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|-
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|#23, #24, #||#29||#27
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|-
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|#28, #29, #30||#32||#34
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|-
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|#26, #27, #36||#37||#38
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|-
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|#35, #34||#38||#40
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|-
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|#31, #32, #33||#37||#39
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|-
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|#37, #38, #39||#41||#43
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|-
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|#40, #41||#43||#48
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|-
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|#42, #43||#45||#49
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|-
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|#47, #48, #49||#51||#53
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|-
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|#44, #45, #46||#54||#52
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|-
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|#50, #51, #52||#46||#48
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|-
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|#53, #55||#45||#51
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|}
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So if Bond is in room #37 when RED's timer reaches 5 seconds, RED will spawn at the red circle in room #41. I should also note that the purple circle in room #43 is purple because it is used by both guards.
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Remember what i said about the guards being eliminated when Bond is too far away? An interesting fact is that some (most) sets of rooms are so far away from their corresponding spawn points that they don't lie entirely within the guards radius of non-elimination. So it's possible for a guard to spawn and immediately be eliminated due to being too far away from Bond. This is useful for DLTK.
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Finally, when a guard spawns, his weapon and attributes are randomly set. Here's a list of the possibilities and their probabilities:
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{| class="wikitable"
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!Weapon||Health||Armor||Probability
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|-
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|KF7 Soviet||40||0||39.4%
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|-
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|KF7 Soviet||40||20||46.8%
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|-
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|Grenade Launcher||40||20||13.7%
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|}
    
== Tutorials ==
 
== Tutorials ==

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