Changes

813 bytes added ,  10:13, 16 July 2021
silo
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==== Bunker 1 ====
 
==== Bunker 1 ====
 
* Only one of the two computer mainframes needs to be undamaged for the Boris objective. <ref name="function explorer misc facts" />
 
* Only one of the two computer mainframes needs to be undamaged for the Boris objective. <ref name="function explorer misc facts" />
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==== Silo ====
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* Ouromov has 300 armor and 200 health. He will run when you're within 50 units of him, he has less than 200 health, or after 30s. He has a 50/50 chance of standing or kneeling when he shoots at you. When he starts to run, he becomes invincible. <ref name="function explorer misc facts" />
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* There are 6 guards that are completely idle until you reach a certain height. My guess why this is coded is to ensure certain guards aren't performing an idle animation when you see them or alerted when you make noise?
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* The explosion countdown starts after the second opening cinema. It starts after 5s.
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* If you throw a Plastique before the countdown starts, you'll have a lower countdown timer.
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* The roof of one of the silos opens when you're Unarmed, and re-closes when you're wielding PP7 Silenced.
    
==References==
 
==References==